Difference between revisions of "Chris Hülsbeck"

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{{Infobox Composer
 
{{Infobox Composer
| Name        = Christopher Friedrich Hülsbeck
+
| Name        = Christopher Friedrich Martin Hülsbeck
| Picture    = Chris-huelsbeck.jpg
+
| Picture    = Chris-huelsbeck.jpg
| Born        = 1968-03-02
+
| Born        = 1968-03-02
| BirthPlace  = Kassel, Hessen, Germany
+
| BirthPlace  = Kassel, Hessen, Germany
| Nationality = German
+
| Nationality = German
| Flag        = Germany
+
| Flag        = Germany
| Alias01     = Chris Huelsbeck
+
| Aliases     = Chris Huelsbeck, C Huelsbeck, The Soundfactory, Chris Hüllsbeck, C. Hylsic
| Alias02    = The Soundfactory
+
| Website    = www.huelsbeck.com
| Alias03    = C. Hylsic
 
| Website    = www.huelsbeck.com
 
 
}}
 
}}
  
 
'''''Chris Hülsbeck''''' is a German composer best known for [[The Great Giana Sisters (C64)]] and [[Turrican]].
 
'''''Chris Hülsbeck''''' is a German composer best known for [[The Great Giana Sisters (C64)]] and [[Turrican]].
  
Hülsbeck's mother, aunt and grandmother were piano teachers. He had lessons at age 5, but dropped out after 2 years due to his grandmother's old-fashioned ways, most memorably hitting students with a stick, as well as his preference to composing over performing. He had drum lessons at age 12 and initially liked [[The Beatles]], but upon hearing [[Popcorn]], he grew fond of electronic music and wanted a Korg MS-10; however, his family could not afford the 2000 DM.
+
Hülsbeck's mother, aunt and grandmother were piano teachers. He had lessons at age 5, but dropped out after 2 years due to his grandmother's old-fashioned ways (most memorably hitting students with a stick), his preference to radio over classical music and composing over performing. He initially liked [[The Beatles]], but upon hearing [[Popcorn]], he wanted a Korg MS-10. While his family could not afford the 2000 DM, he got an electric organ at age 11, recorded his performances on cassette deck and circuit bended the organ until it exploded. At 12, he also had drum lessons.
  
Meanwhile, he taught himself BASIC on his uncle's Sirius PC. Later, he read about the [[Commodore 64]] and [[6581|its built-in synthesizer]] and bought it in December 1984 after 6 months from 500 DM of his paper round (plus 100 DM from his grandmother, without which he would have bought an [[Atari 8-bit|Atari 800XL]]).
+
Meanwhile, he taught himself BASIC on his uncle's Sirius PC. Later, he read about the [[Commodore 64]] and [[6581|its built-in synthesizer]] and bought it in December 1984 at Kaufhof in Darmstadt, Hessen (for 500 DM from 6 months of his paper round plus 100 DM from his grandmother, without which he almost bought an [[Atari 8-bit|Atari 800XL]]).
  
He attended Adolf-Reichwein-Schule in Langen, Hessen, where he met C64 game programmers [[Artur Wystub]] and [[Peter Thierolf]]. Wystub helped Hülsbeck getting started in [[assembly]] and programmed the first two games in Hülsbeck's gameography.
+
He attended Adolf-Reichwein-Schule in Langen, Hessen, with C64 game programmers [[Artur Wystub]] and [[Peter Thierolf]]. Wystub helped Hülsbeck getting started in [[assembly]] and programmed the first two games in Hülsbeck's gameography.
  
In February 1986, Hülsbeck heard of a music contest held by the German magazine ''64'er'' and composed ''Shades'' from 8 PM to 4 AM, merely aiming for top ten, but to his shock reached first place, earning 1500 DM. To the same magazine, he sold [[Soundmonitor (C64)|Soundmonitor]], an influental music editor, which was awarded ''Type-in of the Month''. Next, he looked for game developers in the newspapers, played a few C64 songs to the boss of [[Rainbow Arts]] on the phone and was hired on the spot. After scoring two games freelance, he quit school, finding it too tiring to work parallel.
+
In February 1986, Hülsbeck heard of a music contest held by the German magazine ''64'er'' and composed ''Shades'' from 8 PM to 4 AM, merely aiming for top ten, but to his shock reached first place, earning 1500 DM. To the same magazine, he sold [[Soundmonitor (C64)|Soundmonitor]], an influental music editor, which was awarded ''Listing of the Month''. Next, he looked for game developers in the newspapers, played a few C64 songs to the boss of [[Rainbow Arts]] on the phone and was hired on the spot. After scoring two games freelance, he found it too tiring to work parallel, waited for his mid-term report card, quit business college, and relocated to Rainbow Arts' offices in February or March 1987.
  
In early 1990, Hülsbeck, Frank Matzke and Thierolf founded the company [[A.U.D.I.O.S.]] and, in autumn, its label ''Kaiko'', which he cites as his most creative time. The company broke down in 1993 or 1994, forcing Hülsbeck to pay off debts until mid 1999 and start anew. He founded Chris Hülsbeck Medienproduktion in 1994 and started a music contest himself in 1995, launching [[Fabian Del Priore]]'s career.
+
In early 1990, Hülsbeck, Frank Matzke and Thierolf founded the company [[A.U.D.I.O.S.]] and, in autumn, its label ''Kaiko'', which he cites as his most creative time. The company broke down in 1993 or 1994, forcing Hülsbeck to pay debts until mid-1999 and start anew. He founded Chris Hülsbeck Medienproduktion in 1994 and started a music contest himself in 1995, launching [[Fabian Del Priore]]'s career.
  
 
In February 1998, when his customers had become uninspired, he was given a chance to score a [[Star Wars]] game and followed [[Factor 5]] to the US. Since closure of their California office in 2009, he is freelance again.
 
In February 1998, when his customers had become uninspired, he was given a chance to score a [[Star Wars]] game and followed [[Factor 5]] to the US. Since closure of their California office in 2009, he is freelance again.
  
Hülsbeck married artist Tracy Sheppard on December 31, 2008. They sold their house in Petaluma in 2015 and since travel with their cats in a RV as The Cruisin' Crew. Cited as the [[Hans Zimmer]] of video games, he has no further training and still has limits at reading musical notation. He believes that making video game music in the 1980s was about being 70% of a programmer and 30% of a musician, and that nowadays aspiring video game musicians require endurance and talent above all. He learned a bit of C++ in 2005 but stated that even the compilers drive him crazy. His ultimate goal is to compose for films. His favorite composer and platform remain [[John Williams]] and the Amiga.
+
Hülsbeck married artist Tracy Sheppard on December 31, 2008. They sold their house in Petaluma in 2015 and since travel with their cats in a RV as The Cruisin' Crew. Cited as the [[Hans Zimmer]] of video games, he has no further training and still has limits at reading musical notation. He believes that making video game music in the 1980s was about being 70% of a programmer and only 30% of a musician, and that nowadays aspiring video game musicians require endurance and talent above all. He learned a bit of C++ in 2005 but stated that even the compilers drive him crazy. His ultimate goal, favorite composer and platform remain composing for films, [[John Williams]] and the Amiga.
  
 
==Music Development==
 
==Music Development==
 
===Amiga===
 
===Amiga===
From the two prizes from 64'er, Hülsbeck bought an [[Amiga|Amiga 1000]] for 4000 DM in late 1986, but did not use it for 2 years. He designed a new format based on Soundmonitor, called ''TFMX'' (''The Final Musicsystem eXtended'') and programmed the driver. Thierolf programmed [[TFMX-Editor (AMI)|the editor]]. They sold it to [[Demonware]], but were cheated and had to stop publishing updates in 1989.
+
In late 1986, Hülsbeck bought an [[Amiga|Amiga 1000]] for 4200 DM. When he first heard music, namely [[Title - The Pawn]], he was totally amazed. After 2 years, he designed a new format based on Soundmonitor called [[MDAT|TFMX]] (''The Final Musicsystem Extended'') and programmed the driver. Thierolf programmed [[TFMX-Editor (AMI)|the editor]]. They sold it to [[Demonware]], but were cheated and had to stop publishing updates in 1989.
  
Later, Hülsbeck approached [[Jochen Hippel]], who had been emulating the Amiga's 4 voices on the [[Atari ST]], and used his source code to make 7-voice music on the Amiga.
+
Before release of [[Turrican II: The Final Fight (AMI)|Turrican II]], Hülsbeck approached [[Jochen Hippel]], who emulated the Amiga's 4 voices on the [[Atari ST]], and used his source code to make 7-voice music on the Amiga.
  
 
Hülsbeck's instruments were from an Ensoniq SQ-80.
 
Hülsbeck's instruments were from an Ensoniq SQ-80.
  
 
===Atari ST===
 
===Atari ST===
Hülsbeck used [[TFMX-Editor (AMI)]] with the Atari ST's sound chip on a board connected to the Amiga.
+
Hülsbeck did a few conversions using [[TFMX-Editor (AMI)]] with the Atari ST's sound chip on a board plugged into the Amiga. While the ST sound did not appeal to him, he admired [[Jochen Hippel]]'s work and was happy to own an ST himself for MIDI.
  
 
===Commodore 64===
 
===Commodore 64===
In 1985, Hülsbeck started developing a driver, ''Musicmaster'', in Profi-Ass 64 and composed in hex. As that was tedious, he spent the summer of 1986 writing an editor for it, [[Soundmonitor (C64)|Soundmonitor]], which was published in 64'er 10/86.
+
In 1985, Hülsbeck started developing a driver, ''Musicmaster'', in Profi-Ass 64 and composed in hex. As that was tedious, he spent the summer of 1986 writing an editor for it, [[Soundmonitor (C64)|Soundmonitor]].
  
In 1987, he created a more efficient version of Musicmaster called ''The Final Musicplayer'', which was only available to [[Georg Brandt]] and himself, and started sampling percussion and bass sounds using hardware built with a friend, connected to the C64's userport. For sound effects (as well as short echoing jingles, most prominent in [[Jinks (C64)|Jinks]]), Hülsbeck initially wrote separate routines but eventually supported them directly in the music drivers.
+
In 1987, he created an optimized version of Musicmaster called ''The Final Musicplayer'', which was only available to [[Georg Brandt]] and himself, and started sampling percussion, bass and vocal sounds using hardware built with Thierolf (breaking several 6526s over days), plugged into the C64's userport. For sound effects (as well as short echoing jingles, most prominent in [[Jinks (C64)|Jinks]]), he initially wrote separate routines but eventually supported them directly in the music drivers.
  
 
In 1988, Hülsbeck noticed that the 8580 played samples too quietly and concentrated more on the SID chip itself. He programmed an early version of TFMX for the C64, which was only available to [[Ramiro Vaca]] and himself.
 
In 1988, Hülsbeck noticed that the 8580 played samples too quietly and concentrated more on the SID chip itself. He programmed an early version of TFMX for the C64, which was only available to [[Ramiro Vaca]] and himself.
Line 55: Line 53:
  
 
==Gameography==
 
==Gameography==
{| class="wikitable" |
+
{| class="wikitable"
 
! Released
 
! Released
 
! Title
 
! Title
Line 72: Line 70:
 
|-
 
|-
 
| 1987-0?-??
 
| 1987-0?-??
| [[Antics (C64)]]
+
| [[The Antics (C64)]]
 
|  
 
|  
 
|  
 
|  
Line 115: Line 113:
 
| {{Song-Box|01 - To be on Top - C64 - Title.ogg}}
 
| {{Song-Box|01 - To be on Top - C64 - Title.ogg}}
 
|  
 
|  
 +
|-
 +
| 1988-0?-??
 +
| [[Volleyball Simulator (C64)]]
 +
|
 +
| Sound Effect Driver.
 
|-
 
|-
 
| 1988-0?-??
 
| 1988-0?-??
Line 150: Line 153:
 
|
 
|
 
|
 
|
 +
|-
 +
| 1988-0?-??
 +
| [[Journey to the Centre of the Earth (C64)]]
 +
|
 +
| Sound Effects.
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
Line 622: Line 630:
 
Chris Hülsbeck - 04.jpg|ASM 3/89.
 
Chris Hülsbeck - 04.jpg|ASM 3/89.
 
Turrican 2 Team.jpg|Turrican II team (the second from the right). The One #28, January 1991.
 
Turrican 2 Team.jpg|Turrican II team (the second from the right). The One #28, January 1991.
Chris Hülsbeck.jpg|Taken from his website, circa 2000.
+
Chris Hülsbeck.jpg|His website, circa 2000.
 
Chris-huelsbeck.jpg|Unknown source.
 
Chris-huelsbeck.jpg|Unknown source.
 
Chris Hülsbeck - 02.jpg|Circa 2011. Unknown source.
 
Chris Hülsbeck - 02.jpg|Circa 2011. Unknown source.
Line 632: Line 640:
 
* [https://www.facebook.com/chris.huelsbeck facebook.com/chris.huelsbeck] - Facebook.
 
* [https://www.facebook.com/chris.huelsbeck facebook.com/chris.huelsbeck] - Facebook.
 
* [https://twitter.com/Chris_Huelsbeck twitter.com/Chris_Huelsbeck] - Twitter.
 
* [https://twitter.com/Chris_Huelsbeck twitter.com/Chris_Huelsbeck] - Twitter.
 +
* [https://archive.org/details/Happy.Computer.N41.1987.03-Cartman/page/n121 archive.org/details/Happy.Computer.N41.1987.03-Cartman/page/n121] - Interview from Happy-Computer 3/87 (in German).
 +
* [https://archive.org/details/64er_1988_02/page/n27 archive.org/details/64er_1988_02/page/n27] - Interview from 64'er 2/88 (in German).
 
* [https://www.kultboy.com/pic/1953/ kultboy.com/pic/1953/] - Interview with personal questions from ASM 3/89 (in German).
 
* [https://www.kultboy.com/pic/1953/ kultboy.com/pic/1953/] - Interview with personal questions from ASM 3/89 (in German).
 +
* [https://www.youtube.com/watch?v=WpJgCLyloXg&t=11m49s youtube.com/watch?v=WpJgCLyloXg&t=11m49s] - Video Interview from 1989 (in German).
 +
* [https://archive.org/details/Aktueller_Software_Markt_-_Sonderausgabe_1989.06/page/n93 archive.org/details/Aktueller_Software_Markt_-_Sonderausgabe_1989.06/page/n93] - Interview from ASM Sonderausgabe Nr. 6, 1989 (in German)
 +
* [https://www.youtube.com/watch?v=pO_yljXiXXM&t=2m56s youtube.com/watch?v=pO_yljXiXXM&t=2m56s] - Video Interview from Ragazzi, October 1989 (in German).
 
* [https://www.kultboy.com/pic/133/ kultboy.com/pic/133/] - Interview from Amiga Joker 4/90 (in German).
 
* [https://www.kultboy.com/pic/133/ kultboy.com/pic/133/] - Interview from Amiga Joker 4/90 (in German).
 
* [https://csdb.dk/release/?id=7153 csdb.dk/release/?id=7153] - C64 Disk Interview from December 22, 1990.
 
* [https://csdb.dk/release/?id=7153 csdb.dk/release/?id=7153] - C64 Disk Interview from December 22, 1990.
Line 638: Line 651:
 
* [https://csdb.dk/release/?id=5471 csdb.dk/release/?id=5471] - C64 Disk Interview from January 16, 1996.
 
* [https://csdb.dk/release/?id=5471 csdb.dk/release/?id=5471] - C64 Disk Interview from January 16, 1996.
 
* [http://zakalwe.fi/~shd/texts/imr/c156huel.htm zakalwe.fi/~shd/texts/imr/c156huel.htm] - Interview from August 29, 1996.
 
* [http://zakalwe.fi/~shd/texts/imr/c156huel.htm zakalwe.fi/~shd/texts/imr/c156huel.htm] - Interview from August 29, 1996.
 +
* [https://csdb.dk/release/?id=9282 csdb.dk/release/?id=9282] - C64 Disk Interview from February 28, 2000 (in German).
 
* [http://www.nemmelheim.de/kaiko/interview_e.html nemmelheim.de/kaiko/interview_e.html] - Interview from July 6, 2000 about Kaiko.
 
* [http://www.nemmelheim.de/kaiko/interview_e.html nemmelheim.de/kaiko/interview_e.html] - Interview from July 6, 2000 about Kaiko.
* [https://csdb.dk/release/?id=9282 csdb.dk/release/?id=9282] - C64 Disk Interview from October 15, 2000 (in German).
 
 
* [http://www.wildmag.de/issue03/i_huelsb.htm wildmag.de/issue03/i_huelsb.htm] - Interview from October 28, 2000 (in German).
 
* [http://www.wildmag.de/issue03/i_huelsb.htm wildmag.de/issue03/i_huelsb.htm] - Interview from October 28, 2000 (in German).
 
* [https://www.remix64.com/interviews/interview-chris-huelsbeck.html remix64.com/interviews/interview-chris-huelsbeck.html] - Interview from June 18, 2001.
 
* [https://www.remix64.com/interviews/interview-chris-huelsbeck.html remix64.com/interviews/interview-chris-huelsbeck.html] - Interview from June 18, 2001.
 +
* [http://www.projectfirestart.org/interviste/chris_huelsbeck_eng.html projectfirestart.org/interviste/chris_huelsbeck_eng.html] - Interview from October 26, 2003.
 
* [https://csdb.dk/release/?id=11455 csdb.dk/release/?id=11455] - Interview from January 11, 2004.
 
* [https://csdb.dk/release/?id=11455 csdb.dk/release/?id=11455] - Interview from January 11, 2004.
 
<!--* [http://www.4players.de/4players.php/dispbericht/PC-CDROM/Special/9128/5499/0/Chris_Huelsbeck.html 4players.de/4players.php/dispbericht/PC-CDROM/Special/9128/5499/0/Chris_Huelsbeck.html] - Interview from May 22, 2007 about Number Nine (in German; intentionally nothing to do with video games).-->
 
<!--* [http://www.4players.de/4players.php/dispbericht/PC-CDROM/Special/9128/5499/0/Chris_Huelsbeck.html 4players.de/4players.php/dispbericht/PC-CDROM/Special/9128/5499/0/Chris_Huelsbeck.html] - Interview from May 22, 2007 about Number Nine (in German; intentionally nothing to do with video games).-->
 +
* [https://www.youtube.com/watch?v=wSnvnkywIpo youtube.com/watch?v=wSnvnkywIpo] - Video Interview from August 2007 (in German), Part 1/3.
 +
* [https://www.youtube.com/watch?v=9CliSO7_Mj8 youtube.com/watch?v=9CliSO7_Mj8] - Video Interview from August 2007 (in German), Part 2/3.
 +
* [https://www.youtube.com/watch?v=HwFY3IUZ_H8 youtube.com/watch?v=HwFY3IUZ_H8] - Video Interview from August 2007 (in German), Part 3/3.
 +
* [http://lotek64.com/hp/fileretriever.php?extended=0&issue=23 lotek64.com/hp/fileretriever.php?extended=0&issue=23] - Interview from October 2007 (in German).
 
* [https://www.youtube.com/watch?v=Zy63qODDqSo youtube.com/watch?v=Zy63qODDqSo] - Video Interview from August 24, 2008 about Lair and Symphonic Shades (in German).
 
* [https://www.youtube.com/watch?v=Zy63qODDqSo youtube.com/watch?v=Zy63qODDqSo] - Video Interview from August 24, 2008 about Lair and Symphonic Shades (in German).
 +
* [http://www.satzgold.de/pdf/Artikelprobe_Hesse_GS.pdf satzgold.de/pdf/Artikelprobe_Hesse_GS.pdf] - Interview from Classic Gaming 1/2009 about The Great Giana Sisters (in German).
 
* [http://www.geemag.de/2009/04/10/einfach-machen/ geemag.de/2009/04/10/einfach-machen/] - Interview from April 10, 2009 (in German).
 
* [http://www.geemag.de/2009/04/10/einfach-machen/ geemag.de/2009/04/10/einfach-machen/] - Interview from April 10, 2009 (in German).
 
* [https://www.youtube.com/watch?v=veya7Bw1c04 youtube.com/watch?v=veya7Bw1c04] - Video Interview from November 13, 2009 about The Great Giana Sisters (in German).
 
* [https://www.youtube.com/watch?v=veya7Bw1c04 youtube.com/watch?v=veya7Bw1c04] - Video Interview from November 13, 2009 about The Great Giana Sisters (in German).
 +
* [https://radio-paralax.de/mitschnitte/Radio_PARALAX_-_Scene-Talk_004_-_22.11.2009.mp3 radio-paralax.de/mitschnitte/Radio_PARALAX_-_Scene-Talk_004_-_22.11.2009.mp3] - Audio Interview from November 22, 2009 (in German).
 
* [https://www.kultboy.com/Chris-Huelsbeck-Interview/27/ kultboy.com/Chris-Huelsbeck-Interview/27/] - Interview from December 26, 2009 (in German).
 
* [https://www.kultboy.com/Chris-Huelsbeck-Interview/27/ kultboy.com/Chris-Huelsbeck-Interview/27/] - Interview from December 26, 2009 (in German).
 
* [http://retrogamingplanet.it/intervista/dal-c64-alliphone-chris-huelsbeck-ed-i-suoi-30-anni-di-musica/ retrogamingplanet.it/intervista/dal-c64-alliphone-chris-huelsbeck-ed-i-suoi-30-anni-di-musica/] - Interview from February 25, 2011.
 
* [http://retrogamingplanet.it/intervista/dal-c64-alliphone-chris-huelsbeck-ed-i-suoi-30-anni-di-musica/ retrogamingplanet.it/intervista/dal-c64-alliphone-chris-huelsbeck-ed-i-suoi-30-anni-di-musica/] - Interview from February 25, 2011.
Line 656: Line 676:
 
* [https://www.youtube.com/watch?v=Y4R84Fq4iRE youtube.com/watch?v=Y4R84Fq4iRE] - Video Interview from February 12, 2015.
 
* [https://www.youtube.com/watch?v=Y4R84Fq4iRE youtube.com/watch?v=Y4R84Fq4iRE] - Video Interview from February 12, 2015.
 
* [https://www.youtube.com/watch?v=6mRVckFxOKM&t=28m49s youtube.com/watch?v=6mRVckFxOKM&t=28m49s] - Audio Interview from July 9, 2016.
 
* [https://www.youtube.com/watch?v=6mRVckFxOKM&t=28m49s youtube.com/watch?v=6mRVckFxOKM&t=28m49s] - Audio Interview from July 9, 2016.
 +
* [https://www.youtube.com/watch?v=Rrdm1h6aQiQ youtube.com/watch?v=Rrdm1h6aQiQ] - Video Interview from August 2015.
 +
* [https://www.youtube.com/watch?v=tEiumvcUJz4 youtube.com/watch?v=tEiumvcUJz4] - Video Interview from December 16, 2016.
 
* [https://books.google.de/books?id=gLaODgAAQBAJ&pg=PA184 books.google.de/books?id=gLaODgAAQBAJ&pg=PA184] - Interview from Retro Gamer Spezial 2/2017 (in German).
 
* [https://books.google.de/books?id=gLaODgAAQBAJ&pg=PA184 books.google.de/books?id=gLaODgAAQBAJ&pg=PA184] - Interview from Retro Gamer Spezial 2/2017 (in German).
 +
* [https://www.youtube.com/watch?v=_YMKrE4U_9k youtube.com/watch?v=_YMKrE4U_9k] - Video Interview from October 29, 2017 (in German).
 +
* [https://www.eurogamer.de/articles/2019-01-07-turrican-rise-of-the-machine-man-kann-sich-nicht-hinter-aufwendiger-produktion-verstecken eurogamer.de/articles/2019-01-07-turrican-rise-of-the-machine-man-kann-sich-nicht-hinter-aufwendiger-produktion-verstecken] - Interview from January 8, 2019 (in German).
 +
  
 
[[Category: Composers]]
 
[[Category: Composers]]
 
[[Category: Foley Artists]]
 
[[Category: Foley Artists]]
 
[[Category: Sound Programmers]]
 
[[Category: Sound Programmers]]

Latest revision as of 18:28, 13 July 2019

Christopher Friedrich Martin Hülsbeck
Chris-huelsbeck.jpg
Born 1968-03-02
Birth Place Kassel, Hessen, Germany
Nationality German   Germany.svg
Aliases Chris Huelsbeck, C Huelsbeck, The Soundfactory, Chris Hüllsbeck, C. Hylsic
Website www.huelsbeck.com

Chris Hülsbeck is a German composer best known for The Great Giana Sisters (C64) and Turrican.

Hülsbeck's mother, aunt and grandmother were piano teachers. He had lessons at age 5, but dropped out after 2 years due to his grandmother's old-fashioned ways (most memorably hitting students with a stick), his preference to radio over classical music and composing over performing. He initially liked The Beatles, but upon hearing Popcorn, he wanted a Korg MS-10. While his family could not afford the 2000 DM, he got an electric organ at age 11, recorded his performances on cassette deck and circuit bended the organ until it exploded. At 12, he also had drum lessons.

Meanwhile, he taught himself BASIC on his uncle's Sirius PC. Later, he read about the Commodore 64 and its built-in synthesizer and bought it in December 1984 at Kaufhof in Darmstadt, Hessen (for 500 DM from 6 months of his paper round plus 100 DM from his grandmother, without which he almost bought an Atari 800XL).

He attended Adolf-Reichwein-Schule in Langen, Hessen, with C64 game programmers Artur Wystub and Peter Thierolf. Wystub helped Hülsbeck getting started in assembly and programmed the first two games in Hülsbeck's gameography.

In February 1986, Hülsbeck heard of a music contest held by the German magazine 64'er and composed Shades from 8 PM to 4 AM, merely aiming for top ten, but to his shock reached first place, earning 1500 DM. To the same magazine, he sold Soundmonitor, an influental music editor, which was awarded Listing of the Month. Next, he looked for game developers in the newspapers, played a few C64 songs to the boss of Rainbow Arts on the phone and was hired on the spot. After scoring two games freelance, he found it too tiring to work parallel, waited for his mid-term report card, quit business college, and relocated to Rainbow Arts' offices in February or March 1987.

In early 1990, Hülsbeck, Frank Matzke and Thierolf founded the company A.U.D.I.O.S. and, in autumn, its label Kaiko, which he cites as his most creative time. The company broke down in 1993 or 1994, forcing Hülsbeck to pay debts until mid-1999 and start anew. He founded Chris Hülsbeck Medienproduktion in 1994 and started a music contest himself in 1995, launching Fabian Del Priore's career.

In February 1998, when his customers had become uninspired, he was given a chance to score a Star Wars game and followed Factor 5 to the US. Since closure of their California office in 2009, he is freelance again.

Hülsbeck married artist Tracy Sheppard on December 31, 2008. They sold their house in Petaluma in 2015 and since travel with their cats in a RV as The Cruisin' Crew. Cited as the Hans Zimmer of video games, he has no further training and still has limits at reading musical notation. He believes that making video game music in the 1980s was about being 70% of a programmer and only 30% of a musician, and that nowadays aspiring video game musicians require endurance and talent above all. He learned a bit of C++ in 2005 but stated that even the compilers drive him crazy. His ultimate goal, favorite composer and platform remain composing for films, John Williams and the Amiga.

Music Development

Amiga

In late 1986, Hülsbeck bought an Amiga 1000 for 4200 DM. When he first heard music, namely Title - The Pawn, he was totally amazed. After 2 years, he designed a new format based on Soundmonitor called TFMX (The Final Musicsystem Extended) and programmed the driver. Thierolf programmed the editor. They sold it to Demonware, but were cheated and had to stop publishing updates in 1989.

Before release of Turrican II, Hülsbeck approached Jochen Hippel, who emulated the Amiga's 4 voices on the Atari ST, and used his source code to make 7-voice music on the Amiga.

Hülsbeck's instruments were from an Ensoniq SQ-80.

Atari ST

Hülsbeck did a few conversions using TFMX-Editor (AMI) with the Atari ST's sound chip on a board plugged into the Amiga. While the ST sound did not appeal to him, he admired Jochen Hippel's work and was happy to own an ST himself for MIDI.

Commodore 64

In 1985, Hülsbeck started developing a driver, Musicmaster, in Profi-Ass 64 and composed in hex. As that was tedious, he spent the summer of 1986 writing an editor for it, Soundmonitor.

In 1987, he created an optimized version of Musicmaster called The Final Musicplayer, which was only available to Georg Brandt and himself, and started sampling percussion, bass and vocal sounds using hardware built with Thierolf (breaking several 6526s over days), plugged into the C64's userport. For sound effects (as well as short echoing jingles, most prominent in Jinks), he initially wrote separate routines but eventually supported them directly in the music drivers.

In 1988, Hülsbeck noticed that the 8580 played samples too quietly and concentrated more on the SID chip itself. He programmed an early version of TFMX for the C64, which was only available to Ramiro Vaca and himself.

Hülsbeck likes the uniqueness of the SID sound and highlights the pulse width modulation, but dislikes how unpredictable the built-in filter sounds on every machine. In VICE 3.2, most songs sound altogether best with the model 6581 (reSID) and a filter bias of 180 - however, the melody at 2:00 of In-Game - Madness is inaudible there and proves that for a few songs, individual filter settings have to be found.

DOS

A driver for TFMX files from the Amiga existed.

Nintendo 64

Based on TFMX, Hülsbeck designed and tested MusyX Soundtool (W32).

Gameography

Released Title Sample Notes
1986-??-?? Madness (C64)
1986-??-?? Planet of War (C64)
1987-0?-?? The Antics (C64)
1987-0?-?? Jinks (C64)
1987-0?-?? Soldier! (C64)
1987-??-?? Bad Cat (AMI)
1987-??-?? Bad Cat (C64)
1987-??-?? The Great Giana Sisters (C64)
1987-??-?? The Baby of Can Guru (C64)
1987-??-?? Sky Fighter (AST)
1987-??-?? To be on Top (C64)
1988-0?-?? Volleyball Simulator (C64) Sound Effect Driver.
1988-0?-?? The Great Giana Sisters (AMI) Arranged by Unknown. Programmed by Thomas Lopatic.
1988-0?-?? The Great Giana Sisters (AST) Arranged by Jochen Hippel.
1988-0?-?? Katakis (C64)
1988-??-?? Bad Cat (AST)
1988-??-?? Bad Cat (DOS)
1988-??-?? Danger Freak (C64)
1988-??-?? Down at the Trolls (C64)
1988-0?-?? Journey to the Centre of the Earth (C64) Sound Effects.
1988-??-?? R-Type (C64)
1988-??-?? Starball (C64)
1988-??-?? To be on Top (AST)
Arranged by Jochen Hippel.
1989-0?-?? Circus Attractions (C64)
1989-0?-?? Grand Monster Slam (C64)
1989-0?-?? Hard 'n' Heavy (C64)
1989-0?-?? Hollywood Poker Pro (C64)
1989-0?-?? Oxxonian (C64)
1989-0?-?? Spherical (C64)
1989-??-?? Danger Freak (AMI)
1989-??-?? R-Type (AMI) Title Music
1989-??-?? StarTrash (C64) Title Music
1989-??-?? Rock'n Roll (AMI) Composed by Ramiro Vaca.
1989-??-?? Hollywood Poker Pro (AMI)
1989-??-?? Hollywood Poker Pro (AST)
1989-??-?? Hard 'n' Heavy (AMI)
1989-??-?? Grand Monster Slam (AMI)
1989-??-?? Grand Monster Slam (AST)
1989-??-?? Grand Monster Slam (DOS)
1989-??-?? Circus Attractions (AMI)
1989-??-?? Circus Attractions (AST)
1989-??-?? Circus Attractions (DOS)
1990-0?-?? Turrican (C64)
1990-??-?? X-Out (AMI)
1990-??-?? Z-Out (AMI) Title Music
1990-??-?? Turrican (AMI)
1990-??-?? Turrican II: The Final Fight (AMI)
1990-??-?? The Secret of Monkey Island (AMI)
1990-??-?? Death Trap (AMI) Sound Effects
1990-??-?? Apprentice (AMI)
1990-??-?? Apprentice (AST)
1990-??-?? The Carl Lewis Challenge (AMI)
1991-0?-?? Gem'X (C64)
1991-??-?? Z-Out (AST) Title Music
1991-??-?? Gem'X (AMI)
1991-??-?? Battle Isle (AMI)
1991-??-?? Battle Isle (DOS) Intro Sound
1991-??-?? The Adventures of Quik and Silva (AMI)
1991-??-?? The Adventures of Quik and Silva (AST)
1992-0?-?? BugBomber (C64)
1992-??-?? Metal Law (AMI) Title Music
1992-??-?? Jim Power In Mutant Planet (AST)
1992-??-?? Jim Power in Mutant Planet (CPC)
1992-??-?? BugBomber (AMI)
1992-??-?? BugBomber (DOS)
Arranged by Matthias Steinwachs.
1992-??-?? Hexuma: Das Auge des Kal (DOS)
1992-??-?? The Carl Lewis Challenge (AST)
1992-??-?? The Carl Lewis Challenge (DOS)
1992-04-?? Apidya (AMI)
1993-??-?? Turrican III (AMI)
1993-??-?? Jim Power: The Lost Dimension in 3D (DOS)
1993-??-?? Jim Power in Mutant Planet (AMI)
1993-03-19 Jim Power in Mutant Planet (TGCD)
1993-05-?? Super Turrican (SNES)
1993-12-?? Jim Power: The Lost Dimension in 3D (SNES)
1994-??-?? Mega Turrican (GEN)
1994-??-?? Mad News (DOS) Music / Sound Programming
1994-??-?? Hurra Deutschland (DOS)
1994-??-?? Football Limited (AMI)
1994-??-?? Football Limited (DOS)
1995-??-?? Turrican II: The Final Fight (DOS)
1995-??-?? Nectaris (DOS)
1995-??-?? Eddy & Co (DOS)
1995-??-?? Caribbean Disaster (DOS)
1995-11-?? Super Turrican 2 (SNES)
1996-??-?? Menateus (DOS)
1996-??-?? International Superstar Soccer Deluxe (GEN)
1996-??-?? Imperium Romanum (DOS) Sound Effects
1996-10-31 Tunnel B1 (PS1)
1996-12-?? Tunnel B1 (DOS)
1997-06-30 Extreme Assault (DOS)
1998-??-?? Perry Rhodan: Operation Eastside (PC) Sound Effects
1998-07-31 Emergency: Fighters for Life (PC) Sound Effects
1998-12-02 Star Wars: Rogue Squadron 3D (PC)
2000-01-26 X: Beyond the Frontier (PC) Sound Effects
2000-12-14 Indiana Jones and the Infernal Machine (N64)
2000-12-18 Star Wars: Episode I - Battle for Naboo (N64) Original Music
2001-??-?? X-Gold (PC) Sound Effects
2001-03-11 Star Wars: Battle for Naboo (PC)
2001-11-09 Star Wars Rogue Leader: Rogue Squadron II (GC) Music Director
2002-??-?? X-Tension (PC) Sound Effects
2003-10-15 Star Wars Rogue Squadron III: Rebel Strike (GC) Music Director
2007-08-30 Lair (PS3) Music Director
2010-03-17 ZombieSmash! (iOS)
2010-06-13 Retro Act (PC) 'The Wave' Music
2011-10-26 The War of the Worlds (X360)
2012-10-22 Giana Sisters: Twisted Dreams (PC)
2012-12-21 Giana Sisters: Twisted Dreams (Backer Exclusive Collector Edition) (PC)
2013-11-27 Doctor Who Legacy (Android)
2014-02-25 R-Type II (Android)
2014-11-11 Leona's Tricky Adventures (PC)
2017-10-31 Bubsy: The Woolies Strike Back (PC)
Unreleased Universal Soldier (SNES)

Picture Gallery

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