Difference between revisions of "Chris Hülsbeck"

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| Flag        = Germany
 
| Flag        = Germany
 
| Alias01    = Chris Huelsbeck
 
| Alias01    = Chris Huelsbeck
| Alias02    = C. Hylsic
+
| Alias02    = The Soundfactory
| Alias03    = The Soundfactory
+
| Alias03    = C. Hylsic
 
| Website    = www.huelsbeck.com
 
| Website    = www.huelsbeck.com
 
}}
 
}}
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In February 1986, Hülsbeck heard of a music contest held by the German magazine ''64'er'' and composed ''Shades'' from 8 PM to 4 AM, merely aiming for top ten, but to his shock reached first place, earning 1500 DM. To the same magazine, he sold [[Soundmonitor (C64)|Soundmonitor]], an influental music editor, which was awarded ''Type-in of the Month''. Next, he looked for game developers in the newspapers, played a few C64 songs to the boss of [[Rainbow Arts]] on the phone and was hired on the spot. After scoring two games freelance, he quit school, finding it too tiring to work parallel.
 
In February 1986, Hülsbeck heard of a music contest held by the German magazine ''64'er'' and composed ''Shades'' from 8 PM to 4 AM, merely aiming for top ten, but to his shock reached first place, earning 1500 DM. To the same magazine, he sold [[Soundmonitor (C64)|Soundmonitor]], an influental music editor, which was awarded ''Type-in of the Month''. Next, he looked for game developers in the newspapers, played a few C64 songs to the boss of [[Rainbow Arts]] on the phone and was hired on the spot. After scoring two games freelance, he quit school, finding it too tiring to work parallel.
  
In 1990, Hülsbeck, Franz Matzke and Thierolf founded the company [[A.U.D.I.O.S.]] and, in Autumn, its label ''Kaiko'', which he cites as his most creative time. The company broke down in 1993 or 1994, forcing Hülsbeck to pay off debts until mid 1999 and start anew. He founded Chris Hülsbeck Medienproduktion in 1994 and started a music contest himself in 1995, launching [[Fabian Del Priore]]'s career.
+
In early 1990, Hülsbeck, Frank Matzke and Thierolf founded the company [[A.U.D.I.O.S.]] and, in autumn, its label ''Kaiko'', which he cites as his most creative time. The company broke down in 1993 or 1994, forcing Hülsbeck to pay off debts until mid 1999 and start anew. He founded Chris Hülsbeck Medienproduktion in 1994 and started a music contest himself in 1995, launching [[Fabian Del Priore]]'s career.
  
In February 1998, he was finding his customers uninspired when he was given a chance to score a [[Star Wars]] game and followed [[Factor 5]] to the US. Since closure of their California office in 2009, he is freelance again.
+
In February 1998, when his customers had become uninspired, he was given a chance to score a [[Star Wars]] game and followed [[Factor 5]] to the US. Since closure of their California office in 2009, he is freelance again.
  
 
Hülsbeck married artist Tracy Sheppard on December 31, 2008. They sold their house in Petaluma in 2015 and since travel with their cats in a RV as The Cruisin' Crew. Cited as the [[Hans Zimmer]] of video games, he has no further training and still has limits at reading musical notation. He believes that making video game music in the 1980s was about being 70% of a programmer and 30% of a musician, and that nowadays aspiring video game musicians require endurance and talent above all. He learned a bit of C++ in 2005 but stated that even the compilers drive him crazy. His ultimate goal is to compose for films. His favorite composer and platform remain [[John Williams]] and the Amiga.
 
Hülsbeck married artist Tracy Sheppard on December 31, 2008. They sold their house in Petaluma in 2015 and since travel with their cats in a RV as The Cruisin' Crew. Cited as the [[Hans Zimmer]] of video games, he has no further training and still has limits at reading musical notation. He believes that making video game music in the 1980s was about being 70% of a programmer and 30% of a musician, and that nowadays aspiring video game musicians require endurance and talent above all. He learned a bit of C++ in 2005 but stated that even the compilers drive him crazy. His ultimate goal is to compose for films. His favorite composer and platform remain [[John Williams]] and the Amiga.
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==Music Development==
 
==Music Development==
 
===Amiga===
 
===Amiga===
From the two prizes from 64'er, Hülsbeck bought an [[Amiga|Amiga 1000]] for 4000 DM in late 1986, but did not use it for 2 years. In 1988, he then designed his own format, ''TFMX'' (''The Final Musicsystem eXtended'') and programmed the driver. Thierolf programmed [[TFMX-Editor (AMI)|the editor]]. They sold it to [[Demonware]], but were cheated and had to stop publishing updates in 1989.
+
From the two prizes from 64'er, Hülsbeck bought an [[Amiga|Amiga 1000]] for 4000 DM in late 1986, but did not use it for 2 years. He designed a new format based on Soundmonitor, called ''TFMX'' (''The Final Musicsystem eXtended'') and programmed the driver. Thierolf programmed [[TFMX-Editor (AMI)|the editor]]. They sold it to [[Demonware]], but were cheated and had to stop publishing updates in 1989.
  
 
Later, Hülsbeck approached [[Jochen Hippel]], who had been emulating the Amiga's 4 voices on the [[Atari ST]], and used his source code to make 7-voice music on the Amiga.
 
Later, Hülsbeck approached [[Jochen Hippel]], who had been emulating the Amiga's 4 voices on the [[Atari ST]], and used his source code to make 7-voice music on the Amiga.
Line 42: Line 42:
 
In 1985, Hülsbeck started developing a driver, ''Musicmaster'', in Profi-Ass 64 and composed in hex. As that was tedious, he spent the summer of 1986 writing an editor for it, [[Soundmonitor (C64)|Soundmonitor]], which was published in 64'er 10/86.
 
In 1985, Hülsbeck started developing a driver, ''Musicmaster'', in Profi-Ass 64 and composed in hex. As that was tedious, he spent the summer of 1986 writing an editor for it, [[Soundmonitor (C64)|Soundmonitor]], which was published in 64'er 10/86.
  
In 1987, he created a more efficient version of Musicmaster called ''The Final Musicplayer'', which was only available to [[Georg Brandt]] and himself, and started sampling percussion and bass sounds using hardware built with a friend, connected to the C64's userport.
+
In 1987, he created a more efficient version of Musicmaster called ''The Final Musicplayer'', which was only available to [[Georg Brandt]] and himself, and started sampling percussion and bass sounds using hardware built with a friend, connected to the C64's userport. For sound effects (as well as short echoing jingles, most prominent in [[Jinks (C64)|Jinks]]), Hülsbeck initially wrote separate routines but eventually supported them directly in the music drivers.
  
In 1988, Hülsbeck noticed that newer SID chips did not properly play samples anymore and concentrated more on the SID chip itself. He programmed an early version of TFMX for the C64, which was only available to [[Ramiro Vaca]] and himself.
+
In 1988, Hülsbeck noticed that the 8580 played samples too quietly and concentrated more on the SID chip itself. He programmed an early version of TFMX for the C64, which was only available to [[Ramiro Vaca]] and himself.
 +
 
 +
Hülsbeck likes the uniqueness of the SID sound and highlights the pulse width modulation, but dislikes how unpredictable the built-in filter sounds on every machine. In VICE 3.2, most songs sound altogether best with the model ''6581 (reSID)'' and a filter bias of 180 - however, the melody at 2:00 of [[In-Game - Madness]] is inaudible there and proves that for a few songs, individual filter settings have to be found.
  
 
===DOS===
 
===DOS===
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| 1987-??-??
 
| 1987-??-??
 
| [[To be on Top (C64)]]
 
| [[To be on Top (C64)]]
|  
+
| {{Song-Box|01 - To be on Top - C64 - Title.ogg}}
 
|  
 
|  
 
|-
 
|-
Line 161: Line 163:
 
| 1988-??-??
 
| 1988-??-??
 
| [[To be on Top (AST)]]
 
| [[To be on Top (AST)]]
|  
+
| {{Song-Box|01 - To be on Top - AST - Title.ogg}}
 
| Arranged by [[Jochen Hippel]].
 
| Arranged by [[Jochen Hippel]].
 
|-
 
|-
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| [[StarTrash (C64)]]
 
| [[StarTrash (C64)]]
 
|
 
|
|
+
| Title Music
 
|-
 
|-
 
| 1989-??-??
 
| 1989-??-??
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| [[BugBomber (AMI)]]
 
| [[BugBomber (AMI)]]
 
| {{Song-Box|01 - BugBomber - AMI - BugBomber Theme.ogg}}
 
| {{Song-Box|01 - BugBomber - AMI - BugBomber Theme.ogg}}
|
 
|-
 
| 1992-??-??
 
| [[BugBomber (AST)]]
 
|
 
 
|
 
|
 
|-
 
|-
Line 632: Line 629:
  
 
==Links==
 
==Links==
 +
* [https://www.mobygames.com/developer/sheet/view/developerId,9245/ mobygames.com/developer/sheet/view/developerId,9245/] - MobyGames.
 
* [https://www.facebook.com/chris.huelsbeck facebook.com/chris.huelsbeck] - Facebook.
 
* [https://www.facebook.com/chris.huelsbeck facebook.com/chris.huelsbeck] - Facebook.
 
* [https://twitter.com/Chris_Huelsbeck twitter.com/Chris_Huelsbeck] - Twitter.
 
* [https://twitter.com/Chris_Huelsbeck twitter.com/Chris_Huelsbeck] - Twitter.
* [https://www.mobygames.com/developer/sheet/view/developerId,9245/ mobygames.com/developer/sheet/view/developerId,9245/] - MobyGames.
 
 
* [https://www.kultboy.com/pic/1953/ kultboy.com/pic/1953/] - Interview with personal questions from ASM 3/89 (in German).
 
* [https://www.kultboy.com/pic/1953/ kultboy.com/pic/1953/] - Interview with personal questions from ASM 3/89 (in German).
 
* [https://www.kultboy.com/pic/133/ kultboy.com/pic/133/] - Interview from Amiga Joker 4/90 (in German).
 
* [https://www.kultboy.com/pic/133/ kultboy.com/pic/133/] - Interview from Amiga Joker 4/90 (in German).
Line 646: Line 643:
 
* [https://www.remix64.com/interviews/interview-chris-huelsbeck.html remix64.com/interviews/interview-chris-huelsbeck.html] - Interview from June 18, 2001.
 
* [https://www.remix64.com/interviews/interview-chris-huelsbeck.html remix64.com/interviews/interview-chris-huelsbeck.html] - Interview from June 18, 2001.
 
* [https://csdb.dk/release/?id=11455 csdb.dk/release/?id=11455] - Interview from January 11, 2004.
 
* [https://csdb.dk/release/?id=11455 csdb.dk/release/?id=11455] - Interview from January 11, 2004.
<!--* [http://www.4players.de/4players.php/dispbericht/PC-CDROM/Special/9128/5499/0/Chris_Huelsbeck.html 4players.de/4players.php/dispbericht/PC-CDROM/Special/9128/5499/0/Chris_Huelsbeck.html] - Interview from May 22, 2007 (in German) about Number Nine (intentionally nothing to do with video games).-->
+
<!--* [http://www.4players.de/4players.php/dispbericht/PC-CDROM/Special/9128/5499/0/Chris_Huelsbeck.html 4players.de/4players.php/dispbericht/PC-CDROM/Special/9128/5499/0/Chris_Huelsbeck.html] - Interview from May 22, 2007 about Number Nine (in German; intentionally nothing to do with video games).-->
 
* [https://www.youtube.com/watch?v=Zy63qODDqSo youtube.com/watch?v=Zy63qODDqSo] - Video Interview from August 24, 2008 about Lair and Symphonic Shades (in German).
 
* [https://www.youtube.com/watch?v=Zy63qODDqSo youtube.com/watch?v=Zy63qODDqSo] - Video Interview from August 24, 2008 about Lair and Symphonic Shades (in German).
 
* [http://www.geemag.de/2009/04/10/einfach-machen/ geemag.de/2009/04/10/einfach-machen/] - Interview from April 10, 2009 (in German).
 
* [http://www.geemag.de/2009/04/10/einfach-machen/ geemag.de/2009/04/10/einfach-machen/] - Interview from April 10, 2009 (in German).
Line 654: Line 651:
 
* [https://www.youtube.com/watch?v=cAG1_56N83Q youtube.com/watch?v=cAG1_56N83Q] - Video Interview from July 5, 2011.
 
* [https://www.youtube.com/watch?v=cAG1_56N83Q youtube.com/watch?v=cAG1_56N83Q] - Video Interview from July 5, 2011.
 
* [https://www.hna.de/kassel/der-c64-mein-maedchen-heimcomputer-machte-kasseler-erfolgreich-1560815.html hna.de/kassel/der-c64-mein-maedchen-heimcomputer-machte-kasseler-erfolgreich-1560815.html] - Interview from January 12, 2012 (in German).
 
* [https://www.hna.de/kassel/der-c64-mein-maedchen-heimcomputer-machte-kasseler-erfolgreich-1560815.html hna.de/kassel/der-c64-mein-maedchen-heimcomputer-machte-kasseler-erfolgreich-1560815.html] - Interview from January 12, 2012 (in German).
* [http://www.4players.de/4players.php/dispbericht/Allgemein/Interview/9128/75727/0/Chris_Huelsbeck.html 4players.de/4players.php/dispbericht/Allgemein/Interview/9128/75727/0/Chris_Huelsbeck.html] - Interview from April 16, 2012 (in German) about Turrican Soundtrack Anthology.
+
* [http://www.4players.de/4players.php/dispbericht/Allgemein/Interview/9128/75727/0/Chris_Huelsbeck.html 4players.de/4players.php/dispbericht/Allgemein/Interview/9128/75727/0/Chris_Huelsbeck.html] - Interview from April 16, 2012 about Turrican Soundtrack Anthology (in German).
 
* [https://www.amigapd.com/interview-chris-huelsbeck.html amigapd.com/interview-chris-huelsbeck.html] - Interview from June 2012.
 
* [https://www.amigapd.com/interview-chris-huelsbeck.html amigapd.com/interview-chris-huelsbeck.html] - Interview from June 2012.
 
* [https://digitalista.de/interviews/2015/Februar/11/chris-hulsbeck-uber-turrican-great-giana-sisters.html digitalista.de/interviews/2015/Februar/11/chris-hulsbeck-uber-turrican-great-giana-sisters.html] - Interview from February 11, 2015.
 
* [https://digitalista.de/interviews/2015/Februar/11/chris-hulsbeck-uber-turrican-great-giana-sisters.html digitalista.de/interviews/2015/Februar/11/chris-hulsbeck-uber-turrican-great-giana-sisters.html] - Interview from February 11, 2015.
* [https://www.youtube.com/watch?v=Y4R84Fq4iRE youtube.com/watch?v=Y4R84Fq4iRE] - Video interview from February 12, 2015.
+
* [https://www.youtube.com/watch?v=Y4R84Fq4iRE youtube.com/watch?v=Y4R84Fq4iRE] - Video Interview from February 12, 2015.
 
* [https://www.youtube.com/watch?v=6mRVckFxOKM&t=28m49s youtube.com/watch?v=6mRVckFxOKM&t=28m49s] - Audio Interview from July 9, 2016.
 
* [https://www.youtube.com/watch?v=6mRVckFxOKM&t=28m49s youtube.com/watch?v=6mRVckFxOKM&t=28m49s] - Audio Interview from July 9, 2016.
 
* [https://books.google.de/books?id=gLaODgAAQBAJ&pg=PA184 books.google.de/books?id=gLaODgAAQBAJ&pg=PA184] - Interview from Retro Gamer Spezial 2/2017 (in German).
 
* [https://books.google.de/books?id=gLaODgAAQBAJ&pg=PA184 books.google.de/books?id=gLaODgAAQBAJ&pg=PA184] - Interview from Retro Gamer Spezial 2/2017 (in German).

Revision as of 16:59, 31 January 2019

Christopher Friedrich Hülsbeck
Chris-huelsbeck.jpg
Born 1968-03-02
Birth Place Kassel, Hessen, Germany
Nationality German   Germany.svg
Aliases
  • Chris Huelsbeck
  • The Soundfactory
  • C. Hylsic
Website www.huelsbeck.com

Chris Hülsbeck is a German composer best known for The Great Giana Sisters (C64) and Turrican.

Hülsbeck's mother, aunt and grandmother were piano teachers. He had lessons at age 5, but dropped out after 2 years due to his grandmother's old-fashioned ways, most memorably hitting students with a stick, as well as his preference to composing over performing. He had drum lessons at age 12 and initially liked The Beatles, but upon hearing Popcorn, he grew fond of electronic music and wanted a Korg MS-10; however, his family could not afford the 2000 DM.

Meanwhile, he taught himself BASIC on his uncle's Sirius PC. Later, he read about the Commodore 64 and its built-in synthesizer and bought it in December 1984 after 6 months from 500 DM of his paper round (plus 100 DM from his grandmother, without which he would have bought an Atari 800XL).

He attended Adolf-Reichwein-Schule in Langen, Hessen, where he met C64 game programmers Artur Wystub and Peter Thierolf. Wystub helped Hülsbeck getting started in assembly and programmed the first two games in Hülsbeck's gameography.

In February 1986, Hülsbeck heard of a music contest held by the German magazine 64'er and composed Shades from 8 PM to 4 AM, merely aiming for top ten, but to his shock reached first place, earning 1500 DM. To the same magazine, he sold Soundmonitor, an influental music editor, which was awarded Type-in of the Month. Next, he looked for game developers in the newspapers, played a few C64 songs to the boss of Rainbow Arts on the phone and was hired on the spot. After scoring two games freelance, he quit school, finding it too tiring to work parallel.

In early 1990, Hülsbeck, Frank Matzke and Thierolf founded the company A.U.D.I.O.S. and, in autumn, its label Kaiko, which he cites as his most creative time. The company broke down in 1993 or 1994, forcing Hülsbeck to pay off debts until mid 1999 and start anew. He founded Chris Hülsbeck Medienproduktion in 1994 and started a music contest himself in 1995, launching Fabian Del Priore's career.

In February 1998, when his customers had become uninspired, he was given a chance to score a Star Wars game and followed Factor 5 to the US. Since closure of their California office in 2009, he is freelance again.

Hülsbeck married artist Tracy Sheppard on December 31, 2008. They sold their house in Petaluma in 2015 and since travel with their cats in a RV as The Cruisin' Crew. Cited as the Hans Zimmer of video games, he has no further training and still has limits at reading musical notation. He believes that making video game music in the 1980s was about being 70% of a programmer and 30% of a musician, and that nowadays aspiring video game musicians require endurance and talent above all. He learned a bit of C++ in 2005 but stated that even the compilers drive him crazy. His ultimate goal is to compose for films. His favorite composer and platform remain John Williams and the Amiga.

Music Development

Amiga

From the two prizes from 64'er, Hülsbeck bought an Amiga 1000 for 4000 DM in late 1986, but did not use it for 2 years. He designed a new format based on Soundmonitor, called TFMX (The Final Musicsystem eXtended) and programmed the driver. Thierolf programmed the editor. They sold it to Demonware, but were cheated and had to stop publishing updates in 1989.

Later, Hülsbeck approached Jochen Hippel, who had been emulating the Amiga's 4 voices on the Atari ST, and used his source code to make 7-voice music on the Amiga.

Hülsbeck's instruments were from an Ensoniq SQ-80.

Atari ST

Hülsbeck used TFMX-Editor (AMI) with the Atari ST's sound chip on a board connected to the Amiga.

Commodore 64

In 1985, Hülsbeck started developing a driver, Musicmaster, in Profi-Ass 64 and composed in hex. As that was tedious, he spent the summer of 1986 writing an editor for it, Soundmonitor, which was published in 64'er 10/86.

In 1987, he created a more efficient version of Musicmaster called The Final Musicplayer, which was only available to Georg Brandt and himself, and started sampling percussion and bass sounds using hardware built with a friend, connected to the C64's userport. For sound effects (as well as short echoing jingles, most prominent in Jinks), Hülsbeck initially wrote separate routines but eventually supported them directly in the music drivers.

In 1988, Hülsbeck noticed that the 8580 played samples too quietly and concentrated more on the SID chip itself. He programmed an early version of TFMX for the C64, which was only available to Ramiro Vaca and himself.

Hülsbeck likes the uniqueness of the SID sound and highlights the pulse width modulation, but dislikes how unpredictable the built-in filter sounds on every machine. In VICE 3.2, most songs sound altogether best with the model 6581 (reSID) and a filter bias of 180 - however, the melody at 2:00 of In-Game - Madness is inaudible there and proves that for a few songs, individual filter settings have to be found.

DOS

A driver for TFMX files from the Amiga existed.

Nintendo 64

Based on TFMX, Hülsbeck designed and tested MusyX Soundtool (W32).

Gameography

Released Title Sample Notes
1986-??-?? Madness (C64)
1986-??-?? Planet of War (C64)
1987-0?-?? Antics (C64)
1987-0?-?? Jinks (C64)
1987-0?-?? Soldier! (C64)
1987-??-?? Bad Cat (AMI)
1987-??-?? Bad Cat (C64)
1987-??-?? The Great Giana Sisters (C64)
1987-??-?? The Baby of Can Guru (C64)
1987-??-?? Sky Fighter (AST)
1987-??-?? To be on Top (C64)
1988-0?-?? The Great Giana Sisters (AMI) Arranged by Unknown. Programmed by Thomas Lopatic.
1988-0?-?? The Great Giana Sisters (AST) Arranged by Jochen Hippel.
1988-0?-?? Katakis (C64)
1988-??-?? Bad Cat (AST)
1988-??-?? Bad Cat (DOS)
1988-??-?? Danger Freak (C64)
1988-??-?? Down at the Trolls (C64)
1988-??-?? R-Type (C64)
1988-??-?? Starball (C64)
1988-??-?? To be on Top (AST)
Arranged by Jochen Hippel.
1989-0?-?? Circus Attractions (C64)
1989-0?-?? Grand Monster Slam (C64)
1989-0?-?? Hard 'n' Heavy (C64)
1989-0?-?? Hollywood Poker Pro (C64)
1989-0?-?? Oxxonian (C64)
1989-0?-?? Spherical (C64)
1989-??-?? Danger Freak (AMI)
1989-??-?? R-Type (AMI) Title Music
1989-??-?? StarTrash (C64) Title Music
1989-??-?? Rock'n Roll (AMI) Composed by Ramiro Vaca.
1989-??-?? Hollywood Poker Pro (AMI)
1989-??-?? Hollywood Poker Pro (AST)
1989-??-?? Hard 'n' Heavy (AMI)
1989-??-?? Grand Monster Slam (AMI)
1989-??-?? Grand Monster Slam (AST)
1989-??-?? Grand Monster Slam (DOS)
1989-??-?? Circus Attractions (AMI)
1989-??-?? Circus Attractions (AST)
1989-??-?? Circus Attractions (DOS)
1990-0?-?? Turrican (C64)
1990-??-?? X-Out (AMI)
1990-??-?? Z-Out (AMI) Title Music
1990-??-?? Turrican (AMI)
1990-??-?? Turrican II: The Final Fight (AMI)
1990-??-?? The Secret of Monkey Island (AMI)
1990-??-?? Death Trap (AMI) Sound Effects
1990-??-?? Apprentice (AMI)
1990-??-?? Apprentice (AST)
1990-??-?? The Carl Lewis Challenge (AMI)
1991-0?-?? Gem'X (C64)
1991-??-?? Z-Out (AST) Title Music
1991-??-?? Gem'X (AMI)
1991-??-?? Battle Isle (AMI)
1991-??-?? Battle Isle (DOS) Intro Sound
1991-??-?? The Adventures of Quik and Silva (AMI)
1991-??-?? The Adventures of Quik and Silva (AST)
1992-0?-?? BugBomber (C64)
1992-??-?? Metal Law (AMI) Title Music
1992-??-?? Jim Power In Mutant Planet (AST)
1992-??-?? Jim Power in Mutant Planet (CPC)
1992-??-?? BugBomber (AMI)
1992-??-?? BugBomber (DOS)
Arranged by Matthias Steinwachs.
1992-??-?? Hexuma: Das Auge des Kal (DOS)
1992-??-?? The Carl Lewis Challenge (AST)
1992-??-?? The Carl Lewis Challenge (DOS)
1992-04-?? Apidya (AMI)
1993-??-?? Turrican III (AMI)
1993-??-?? Jim Power: The Lost Dimension in 3D (DOS)
1993-??-?? Jim Power in Mutant Planet (AMI)
1993-03-19 Jim Power in Mutant Planet (TGCD)
1993-05-?? Super Turrican (SNES)
1993-12-?? Jim Power: The Lost Dimension in 3D (SNES)
1994-??-?? Mega Turrican (GEN)
1994-??-?? Mad News (DOS) Music / Sound Programming
1994-??-?? Hurra Deutschland (DOS)
1994-??-?? Football Limited (AMI)
1994-??-?? Football Limited (DOS)
1995-??-?? Turrican II: The Final Fight (DOS)
1995-??-?? Nectaris (DOS)
1995-??-?? Eddy & Co (DOS)
1995-??-?? Caribbean Disaster (DOS)
1995-11-?? Super Turrican 2 (SNES)
1996-??-?? Menateus (DOS)
1996-??-?? International Superstar Soccer Deluxe (GEN)
1996-??-?? Imperium Romanum (DOS) Sound Effects
1996-10-31 Tunnel B1 (PS1)
1996-12-?? Tunnel B1 (DOS)
1997-06-30 Extreme Assault (DOS)
1998-??-?? Perry Rhodan: Operation Eastside (PC) Sound Effects
1998-07-31 Emergency: Fighters for Life (PC) Sound Effects
1998-12-02 Star Wars: Rogue Squadron 3D (PC)
2000-01-26 X: Beyond the Frontier (PC) Sound Effects
2000-12-14 Indiana Jones and the Infernal Machine (N64)
2000-12-18 Star Wars: Episode I - Battle for Naboo (N64) Original Music
2001-??-?? X-Gold (PC) Sound Effects
2001-03-11 Star Wars: Battle for Naboo (PC)
2001-11-09 Star Wars Rogue Leader: Rogue Squadron II (GC) Music Director
2002-??-?? X-Tension (PC) Sound Effects
2003-10-15 Star Wars Rogue Squadron III: Rebel Strike (GC) Music Director
2007-08-30 Lair (PS3) Music Director
2010-03-17 ZombieSmash! (iOS)
2010-06-13 Retro Act (PC) 'The Wave' Music
2011-10-26 The War of the Worlds (X360)
2012-10-22 Giana Sisters: Twisted Dreams (PC)
2012-12-21 Giana Sisters: Twisted Dreams (Backer Exclusive Collector Edition) (PC)
2013-11-27 Doctor Who Legacy (Android)
2014-02-25 R-Type II (Android)
2014-11-11 Leona's Tricky Adventures (PC)
2017-10-31 Bubsy: The Woolies Strike Back (PC)
Unreleased Universal Soldier (SNES)

Picture Gallery

Links