Chris Granner

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Christopher P. Granner
Chris Granner - 1.jpg
Born December 4, 1957 (Age 54)
Birth Place Unknown
Nationality American   USA.svg
Aliases CPG
Website Unknown

Chris Granner is an American video game musician and has been composing music for video games (mostly pinball machines) since the 80's. He started his video game music career in 1986 where he worked for Williams/Bally/Midway Games, composing the music and sound for a large amount of their arcade games. Nine years later, Chris left Williams/Bally/Midway and started working for Capcom's North American division in May of 1995, also composing audio for their pinball machines. He left Capcom in March 1997 to work for Incredible Technologies where he stayed until 2001. He then worked for Leading Edge Design and scored the music to a couple of their games. He also worked for Play Mechanix and wrote the audio to six of their slot machines. In 2004, he composed the music for IGT's "The Mummy" slot machine. Later, he worked for Studio Gigante and wrote the music for some of their games. In 2002, he worked for Stern and created the audio for some of their pinball games until 2005. Since February 2011, Granner has been working at Jersey Jack Pinball in Evanston, Illinois.

Music Development


Chris said this about his arcade music, specifically for Terminator 2 and Trog!:

Both of those games were done with our legacy system that featured the Yamaha YM2151 FM synth chip, driven by a proprietary OS running on custom hardware (primarily a Motorola 6809). We had 8 channels of FM, 1 8-bit DAC channel that we mostly used for drums (the "one-armed drummer" syndrome), and a channel for dialog fired by a WW2-era Harris voice-codec that used an algorithm called CVSD -- that I'd never heard of before, and never wish to hear again, frankly. So -- 8 monophonic FM tracks, one sample track and one dialog track; no channel fx of any kind. We did have the capability of running music in the "background", and stealing channels to play a "foreground" effect (the music kept playing in the "silent background"). We essentially had no tools to create music that you'd recognize as such -- the system was driven by 6809 Assembly language macros. We were essentially writing music in assembler.


Released Title Sample
1986-??-?? Pinbot (PBL)
1987-??-?? F-14 Tomcat (PBL)
1987-??-?? Fire! (PBL)
1987-01-?? Millionaire (PBL)
1987-10-?? Big Guns (PBL)
1988-??-?? Taxi (PBL)
1988-??-?? Truck Stop (PBL)
1988-02-?? Cyclone (PBL)
1988-12-?? Jokerz! (PBL)
1989-??-?? Earthshaker (PBL)
1989-??-?? Elvira and the Party Monsters (PBL)
1989-08-?? Police Force (PBL)
1990-??-?? Trog (ARC)
1990-??-?? Whirlwind (PBL)
1990-09-?? Diner (PBL)
1990-11-?? Dr. Dude (PBL)
1990-11-?? FunHouse (PBL)
1991-??-?? Terminator 2: Judgement Day (ARC)
1991-??-?? Terminator 2: Judgement Day (PBL)
1992-03-?? The Addams Family (PBL)
1992-10-?? Fish Tales (PBL)
1993-??-?? T2: The Arcade Game (SNES) (T2ザ・アーケードゲーム) Composer
1993-??-?? Twilight Zone (ARC)
1993-01-?? Whitewater (PBL)
1993-08-?? Indiana Jones: The Pinball Adventure (PBL)
1994-??-?? Revolution X (ARC)
1994-10-?? Addams Family Special Collector's Edition (PBL)
1994-10-?? Road Show (PBL)
1995-01-?? Frankenstein (PBL)
1995-06-06 Indianapolis 500 (PBL)
1995-10-?? Pinball Magic (PBL)
1995-12-?? Revolution X (SNES)
1996-??-?? Kingpin (PBL)
1998-??-?? California Speed (ARC)
2001-09-01 Monopoly (PBL)
2002-??-?? RollerCoaster Tycoon (PBL)
2003-??-?? The Lord of the Rings (PBL)
2003-??-?? The Simpsons Pinball Party (PBL)
2003-02-?? Ripley's Believe It or Not! (PBL)
2003-03-18 Tao Feng: Fist of the Lotus (XBOX)
2003-06-?? Terminator 3: Rise of the Machines (PBL)
2004-??-?? The Mummy (SLOT)
2004-07-08 Elvis (PBL)
2004-09-14 Johnny Nero Action Hero (ARC)
2005-??-?? NASCAR (PBL)
2005-04-20 WWE WrestleMania 21 (XBOX)
2006-01-?? World Poker Tour (PBL)
 ????-??-?? Big Bang Bar (PBL)

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