Difference between revisions of "Category:Arrangers"

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Line 1: Line 1:
People who did not compose music (or composed, but only a few very short and simple tunes), but have created some arrangements of tunes, composed by other people, specifically for video games.  
+
People who did not compose music (or composed, but only a few very short and simple tunes), but have created some arrangements of tunes, composed by other people, specifically for video games.
 +
 
 +
In particular, arrangements were popular with arcade games; when an arcade game was ported to a home console or computer, the music was taken from the arcade version an arranged to accommodate the limitations of the more limited sound chips the home consoles used.
 +
 
 +
Back in the early days of game development, where programming the music in assembly language was the only option, some developers would hire professional musicians to write music for their games. However, said musicians had no programming experience, and instead had to give the programmers some tangible form of their music (IE sheet music or a tape recording), and a programmer with some musical knowledge would painstakingly program it into the game.
  
 
[[Category:People]]
 
[[Category:People]]

Revision as of 07:34, 5 August 2020

People who did not compose music (or composed, but only a few very short and simple tunes), but have created some arrangements of tunes, composed by other people, specifically for video games.

In particular, arrangements were popular with arcade games; when an arcade game was ported to a home console or computer, the music was taken from the arcade version an arranged to accommodate the limitations of the more limited sound chips the home consoles used.

Back in the early days of game development, where programming the music in assembly language was the only option, some developers would hire professional musicians to write music for their games. However, said musicians had no programming experience, and instead had to give the programmers some tangible form of their music (IE sheet music or a tape recording), and a programmer with some musical knowledge would painstakingly program it into the game.