Difference between revisions of "Caesars Palace (NES)"

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:''For other games in the series, see [[Caesars Palace]].''
 
:''For other games in the series, see [[Caesars Palace]].''
  
'''''Caesars Palace''''' is a gambling game based on the popular Las Vegas casino of the same name. The player starts out with $1000 that is given to him/her by Suzy, the cashier. The player must play the following games to earn as much money as they can: Video Poker, Slot Machines, Big Six/Wheel of Fortune, Blackjack, and Roulette. As a joke, the player can even click on the bathroom doors and hear the flushing sounds of the toilets.
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'''''Caesars Palace''''' is a gambling game based on the popular Las Vegas casino of the same name. It was developed by Ironwind Software in collaboration with Realtime Associates, and published by Virgin Games. The game is based on the [[Caesars Palace (GB)|Game Boy version]] of the game.
  
The game lacks a save feature, which means that any jackpots you win will instantly disappear the moment you're done playing. The more money the player earns, the better car he/she will leave the casino in, which is a rather disappointing ending. The game [[Vegas Dream (NES)]] is a much more interesting casino experience. Obviously, once you run out of money, the game is over and the player leaves in a bus which has an ad for Realtime Associates (The game's development company.)
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The player arrives at the titular casino and starts out with $1,000.  There are several casino staples to choose from; Video Poker, Slot Machines, Big Six (aka Wheel of Fortune), Blackjack, and Roulette. The goal of the game is to accumulate as much money as possible. Depending on the amount earned, the player will leave the casino in a different vehicle.
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There are also two interesting "features" in this game; clicking on the doors will take you outside where you view the Caesars Palace sign, as well as giving the player the in-game time (though this has no impact on the game itself). Also, in the top corners of the casino are bathrooms the player can click on. Doing so will show the view of the door to the bathroom, and pressing a button will trigger a flushing sound. When the player is ready to cash out their earnings, just click on the cashier's cage to do so.
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The game received mostly negative reviews by critics and players. The game lacks a save feature, which means that any jackpots you win will instantly disappear the moment you're done playing. The more money the player earns, the better car he/she will leave the casino in, which is a rather disappointing ending. The game [[Vegas Dream (NES)]] is a much more interesting casino experience. Obviously, once you run out of money, the game is over and the player leaves in a bus.
  
 
==Screenshots==
 
==Screenshots==
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==Music==
 
==Music==
The music is just about perfect for the game. The player gets to hear jazzy and bossa nova music by David Hayes. The only problem with the music is like with most video game music, it can get annoying after you hear it too many times. Hayes wrote the game's music in [[Cakewalk]] and his MIDI files were then arranged by David Warhol who then converted them to the NES. Another drawback about the music is that there's only four songs in the game, and only two of them play while you're in the casino, and there's no music while you're playing a game.
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''Caesars Palace'' only has four songs; a title theme, two casino floor themes, and a song that plays when the game is over. What's interesting is that the two casino floor themes are selected and played at random whenever the player returns to the casino floor. The title and game over themes are fast and jazz-themed while the casino floor themes are more in a Latin or Bossa Nova style. When playing a game in the casino, there is no music; just a few sound effects here and there.
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The music was written by David Hayes, who had also scored songs to ''[[Maniac Mansion (NES)]]''. He wrote the music in [[Cakewalk]] for [[MS-DOS]]. His MIDI files were then handed over to David Warhol to implement into his sound driver, also using Cakewalk.
  
 
===Recording===
 
===Recording===
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(Sources: [[:File:Caesars Palace - NES - Credits.JPG|NES]], [[:File:Caesars Palace - GB - Credits.png|Game Boy]])
 
(Sources: [[:File:Caesars Palace - NES - Credits.JPG|NES]], [[:File:Caesars Palace - GB - Credits.png|Game Boy]])
  
There are no in-game credits, but they can be found in the game's instruction manual. However, the manual incorrectly lists the developers as doing the Game Boy version. To prove that this isn't true, the credits for the Game Boy version have also been attached.
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There are no in-game credits, but they can be found in the game's instruction manual. However, the manual incorrectly lists the developers as doing the Game Boy version. To prove that this isn't true, the credits for the Game Boy version have also been attached. In addition, we have also received verification from the producer of both games, Dr. Stephen Clarke-Willson, that the team listed in the NES manual is correct.
  
 
===Game Rip===
 
===Game Rip===
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[[Category: Old Rip Layout]]
 
[[Category: Old Rip Layout]]
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===Audio Devices===
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The game uses the [[2A03]] of the NES, but does not use its DPCM channel. The game uses David Warhol's [[David Warhol (NES Driver)|sound driver]].
  
 
==Releases==
 
==Releases==

Latest revision as of 23:49, 17 April 2023

Caesars Palace
Caesars Palace - NES - USA.jpg
Platform: Nintendo Entertainment System
Year: 1992
Developer: Realtime Associates, Inc.
Buy: Amazon
For other games in the series, see Caesars Palace.

Caesars Palace is a gambling game based on the popular Las Vegas casino of the same name. It was developed by Ironwind Software in collaboration with Realtime Associates, and published by Virgin Games. The game is based on the Game Boy version of the game.

The player arrives at the titular casino and starts out with $1,000. There are several casino staples to choose from; Video Poker, Slot Machines, Big Six (aka Wheel of Fortune), Blackjack, and Roulette. The goal of the game is to accumulate as much money as possible. Depending on the amount earned, the player will leave the casino in a different vehicle.

There are also two interesting "features" in this game; clicking on the doors will take you outside where you view the Caesars Palace sign, as well as giving the player the in-game time (though this has no impact on the game itself). Also, in the top corners of the casino are bathrooms the player can click on. Doing so will show the view of the door to the bathroom, and pressing a button will trigger a flushing sound. When the player is ready to cash out their earnings, just click on the cashier's cage to do so.

The game received mostly negative reviews by critics and players. The game lacks a save feature, which means that any jackpots you win will instantly disappear the moment you're done playing. The more money the player earns, the better car he/she will leave the casino in, which is a rather disappointing ending. The game Vegas Dream (NES) is a much more interesting casino experience. Obviously, once you run out of money, the game is over and the player leaves in a bus.

Screenshots

Caesars Palace - NES - Title.png

The title screen.

Caesars Palace - NES - Introduction.png

Suzy the cashier giving the player their chips.

Caesars Palace - NES - Casino Floor.png

The casino floor.

Caesars Palace - NES - Slot Machine.png

Playing the slots.

Caesars Palace - NES - Outside.png

Taking a break outside.

Caesars Palace - NES - Bathroom.png

Using the bathroom... okay, then!

Music

Caesars Palace only has four songs; a title theme, two casino floor themes, and a song that plays when the game is over. What's interesting is that the two casino floor themes are selected and played at random whenever the player returns to the casino floor. The title and game over themes are fast and jazz-themed while the casino floor themes are more in a Latin or Bossa Nova style. When playing a game in the casino, there is no music; just a few sound effects here and there.

The music was written by David Hayes, who had also scored songs to Maniac Mansion (NES). He wrote the music in Cakewalk for MS-DOS. His MIDI files were then handed over to David Warhol to implement into his sound driver, also using Cakewalk.

Recording

# Title ComposerArranger Length Listen Download
01 Title David HayesDavid Warhol 1:21
Download
02 Casino Floor 1 David HayesDavid Warhol 1:14
Download
03 Casino Floor 2 David HayesDavid Warhol 1:16
Download
04 Ending David HayesDavid Warhol 1:01
Download

Credits

(Sources: NES, Game Boy)

There are no in-game credits, but they can be found in the game's instruction manual. However, the manual incorrectly lists the developers as doing the Game Boy version. To prove that this isn't true, the credits for the Game Boy version have also been attached. In addition, we have also received verification from the producer of both games, Dr. Stephen Clarke-Willson, that the team listed in the NES manual is correct.

Game Rip

Format2

Download

Size

NSF.png

Download 5 KB

Ripping NES music is a very arduous process that is beyond the scope of this site.

The Nosefart NSF player does not play back this rip properly. The recording was made with Not So, Fatso!.

Audio Devices

The game uses the 2A03 of the NES, but does not use its DPCM channel. The game uses David Warhol's sound driver.

Releases

  USA.svg   USA
Caesars Palace - NES - USA.jpg
Title: Caesars Palace
Platform: Nintendo Entertainment System
Released: 1992-12-??
Publisher: Virgin Games, Inc.

Links

Template:Series - Caesars Palace