Difference between revisions of "CUST"

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(Games)
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==Games==
 
==Games==
<div style="float:right;">([[:Category: Games That Use CUST|Category]])</div>
+
<div style="float:right;">([[:Category: CUST Conversions|Category]])</div>
  
 
==How to obtain==
 
==How to obtain==

Revision as of 03:07, 13 January 2018

Custom module
CUST.png
Developer: Unknown
Header: Unknown
Content: Programmatic
Instruments: Combined
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: c. 2001
First Game: N/A
Extensions
  • cust.*
  • *.cust

CUST (from custom module) is, depending on its name, a custom module format for Commodore Amiga platform, containing audio data and player code it it (way simular to the SNDH); it not acts like MOD.

While Amiga is the only 80's era computer alongide IBM PCs music from which could be ripped as music files directly (like MIDI and not like SID, NSF, SNDH), most of Amiga custom file formats are poorly supported in modern music players, so the rippers invented a file format that could contain all music data from each Amiga game. Ripping CUST was easier than SC68, though it hasn't Atari ST support.

Unfortunatelly, this format is poorly supported even for now (there are no popular players except DeliPlayer), but using it alongside SC68 is better then nothing.

Players

(Category)

Editors

(Category)

Converters

(Category)

CUST to ?

? to CUST

Games

(Category)

How to obtain

To rip CUST files, you have to learn about the 8364 chip and the CPU of Amiga. Thankfully, there are many popular games ripped into CUST already.

Links