Difference between revisions of "BreakThru! (SNES)"
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{{Infobox Game | {{Infobox Game | ||
− | | Title = BreakThru! | + | | Title = BreakThru! |
− | | BoxArt = BreakThru - SNES.jpg | + | | BoxArt = BreakThru - SNES.jpg |
− | | Platform = | + | | Platform = [[Super Nintendo Entertainment System]] |
− | | Year = 1995 | + | | Year = 1995 |
− | | Developer = {{Developer|Artech|Artech Digital Entertainments}} | + | | Developer = {{Developer|Artech|Artech Digital Entertainments}} |
− | | Amazon = B000035Y57 | + | | Amazon = B000035Y57 |
}} | }} | ||
− | '''''BreakThru!''''' is a puzzle game | + | '''''BreakThru!''''' is a puzzle game developed by Artech and published by Spectrum Holobyte. It was endorsed (but not designed by) the creator of [[Tetris]], Alexey Pajitnov. |
+ | |||
+ | Like ''Tetris'', the goal is quite simple; different colored blocks appear on the screen and must be cleared. This is done by matching two or more of the same color together. The more matching blocks are cleared, the higher you score, so you want to try to put together as many matching colors as possible before clearing them. There also various powerups that can be dropped occasionally such as one that destroys adjacent blocks or clears an entire row. | ||
+ | |||
+ | The games levels are split off into various locations around the world; Berlin, London, San Francisco, Moscow, New York, Beijing. Naturally, the levels progressively increase in difficulty. | ||
+ | |||
+ | The game received positive reviews upon its release, but was slated for not matching the fun or addictiveness of ''Tetris''. | ||
+ | |||
+ | ''BreakThru!'' was released for numerous platforms such as Windows, Game Boy, and even the Japanese-exclusive Playstation and Sega Saturn versions. A Game Gear version was also made, but was left unreleased. | ||
==Screenshots== | ==Screenshots== | ||
Line 24: | Line 32: | ||
==Music== | ==Music== | ||
− | The game | + | The game does not disappoint in the audio department. All the songs are ported from the DOS version, using the lower fidelity instruments that the Super Nintendo could provide. [[Paul Mogg]] and [[Joseph White]] came together to provide and amazing soundtrack while [[Andrew Edlen]]'s New York song is really catchy. |
− | + | Edlen had this to say about the New York music: | |
− | {{ | + | {{Quote | |
− | + | The NY track was intended to invoke midtown taxicabs with a ton of attitude:-} Using a General Midi bank of sounds (waaay before the arrival of the great samples that became possible with faster processors), the horns in particular had a nice, nasal NY feel to them.}} | |
− | David Warhol programmed and provided to Artech the game's music driver, though he is only credited in the manual for music orchestration and goes by the alias of his company [[Realtime Associates]]. | + | [[David Warhol]] programmed and provided to Artech the game's music driver, though he is only credited in the manual for music orchestration and goes by the alias of his company [[Realtime Associates]]. |
===Recording=== | ===Recording=== | ||
Line 132: | Line 140: | ||
* '''Recorder:''' [[User:Doommaster1994|Doommaster1994]] | * '''Recorder:''' [[User:Doommaster1994|Doommaster1994]] | ||
* '''Game Credits:''' | * '''Game Credits:''' | ||
− | * ''' | + | ** '''Music Orchestration:''' {{Credits|David Warhol|Realtime Associates}} |
− | ** ''Music Composition:'' {{Credits | + | ** '''Spectrum Holobyte: Music Composition:''' {{Credits|Paul Mogg}} |
− | ** ''Music Composition:'' {{Credits|Joseph White|J. White}} | + | ** '''Spectrum Holobyte: Music Composition:''' {{Credits|Joseph White|J. White}} |
− | ** ''Music Composition:'' {{Credits|Andrew Edlen|Andy Edlen}} | + | ** '''Spectrum Holobyte: Music Composition:''' {{Credits|Andrew Edlen|Andy Edlen}} |
− | * '''ZOO Corporation:''' | + | ** '''ZOO Corporation: Music Composition:''' {{Credits|Shuusuke Fujii}} |
− | ** ''Music | + | * '''Manual Credits:''' |
+ | ** '''Music Orchestration:''' {{Credits|David Warhol|Realtime Associates}} | ||
− | + | ([[:File:BreakThru! - SNES - Credits.png|Source]]) | |
− | |||
− | + | The game's credits can be viewed by selecting the credits option at the main menu. | |
===Game Rip=== | ===Game Rip=== | ||
− | |||
− | |||
{{Rips | {{Rips | ||
| Formats = {{Format|SPC}} | | Formats = {{Format|SPC}} | ||
− | | | + | | File = BreakThru! (SNES).zip |
}} | }} | ||
==Releases== | ==Releases== | ||
− | {| align="center" | + | {| align="center" |
| | | | ||
{{Publication | {{Publication | ||
− | | Title | + | | Title = BreakThru! |
− | | BoxArt | + | | BoxArt = BreakThru - SNES.jpg |
− | | Platform | + | | Platform = {{Platform|Super Nintendo Entertainment System}} |
− | | Publisher | + | | Publisher = {{Publisher|Spectrum HoloByte}} |
− | | Released | + | | Released = 1995-01-?? |
− | | Country | + | | Country = USA |
}} | }} | ||
+ | |} | ||
==Links== | ==Links== | ||
+ | * [https://www.mobygames.com/game/snes/breakthru mobygames.com/game/snes/breakthru] - MobyGames. | ||
+ | * [https://gamefaqs.gamespot.com/snes/588230-breakthru gamefaqs.gamespot.com/snes/588230-breakthru] - GameFAQs. | ||
+ | |||
[[Category: Needed Song Descriptions]] | [[Category: Needed Song Descriptions]] |
Latest revision as of 19:20, 30 May 2023
BreakThru! | ||||||||
|
BreakThru! is a puzzle game developed by Artech and published by Spectrum Holobyte. It was endorsed (but not designed by) the creator of Tetris, Alexey Pajitnov.
Like Tetris, the goal is quite simple; different colored blocks appear on the screen and must be cleared. This is done by matching two or more of the same color together. The more matching blocks are cleared, the higher you score, so you want to try to put together as many matching colors as possible before clearing them. There also various powerups that can be dropped occasionally such as one that destroys adjacent blocks or clears an entire row.
The games levels are split off into various locations around the world; Berlin, London, San Francisco, Moscow, New York, Beijing. Naturally, the levels progressively increase in difficulty.
The game received positive reviews upon its release, but was slated for not matching the fun or addictiveness of Tetris.
BreakThru! was released for numerous platforms such as Windows, Game Boy, and even the Japanese-exclusive Playstation and Sega Saturn versions. A Game Gear version was also made, but was left unreleased.
Screenshots
This page needs more screenshots. |
Music
The game does not disappoint in the audio department. All the songs are ported from the DOS version, using the lower fidelity instruments that the Super Nintendo could provide. Paul Mogg and Joseph White came together to provide and amazing soundtrack while Andrew Edlen's New York song is really catchy.
Edlen had this to say about the New York music:
David Warhol programmed and provided to Artech the game's music driver, though he is only credited in the manual for music orchestration and goes by the alias of his company Realtime Associates.
Recording
# | Title | Composer | Programmer | Length | Listen | Download |
---|---|---|---|---|---|---|
01 | Title Screen | Paul Mogg, Joseph White | David Warhol | 1:50 | Download | |
02 | Berlin | Paul Mogg, Joseph White | David Warhol | 1:21 | Download | |
03 | London | Paul Mogg, Joseph White | David Warhol | 2:14 | Download | |
04 | San Fransisco | Paul Mogg, Joseph White | David Warhol | 2:21 | Download | |
05 | Moscow | Paul Mogg, Joseph White | David Warhol | 1:21 | Download | |
06 | New York | Andrew Edlen | David Warhol | 2:08 | Download | |
07 | Beijing | Paul Mogg, Joseph White | David Warhol | 3:27 | Download | |
08 | Level Complete | Paul Mogg, Joseph White | David Warhol | 0:43 | Download | |
09 | High Score | Paul Mogg, Joseph White | David Warhol | 1:56 | Download |
Credits
- Ripper: GhostlyDeath, KungFuFurby
- Recorder: Doommaster1994
- Game Credits:
- Music Orchestration: David Warhol credited as Realtime Associates
- Spectrum Holobyte: Music Composition: Paul Mogg
- Spectrum Holobyte: Music Composition: Joseph White credited as J. White
- Spectrum Holobyte: Music Composition: Andrew Edlen credited as Andy Edlen
- ZOO Corporation: Music Composition: Shuusuke Fujii
- Manual Credits:
- Music Orchestration: David Warhol credited as Realtime Associates
(Source)
The game's credits can be viewed by selecting the credits option at the main menu.
Game Rip
Releases
|
Links
- mobygames.com/game/snes/breakthru - MobyGames.
- gamefaqs.gamespot.com/snes/588230-breakthru - GameFAQs.
- Games Released In 1995
- Games Developed By Artech
- Games
- BreakThru! (SNES)
- Missing Screenshots
- Games By David Warhol
- Games By Paul Mogg
- Games By Joseph White
- Games By Andrew Edlen
- Games By Shuusuke Fujii
- Games That Use SPC
- Games Released In USA
- Super Nintendo Entertainment System Games
- Games Published By Spectrum HoloByte
- Needed Song Descriptions