Difference between revisions of "Bionic Commando PAL (C64)"
Line 8: | Line 8: | ||
| DeveloperPage = Software Creations | | DeveloperPage = Software Creations | ||
}} | }} | ||
+ | |||
+ | :''This page is for the PAL C64 game, for other platforms see [[Bionic Commando]].'' | ||
'''''Bionic Commando''''' was ported to the Commodore 64 by two different companies, one in the [[Bionic Commando (C64)|USA]] and this one for Europe. The PAL version of Europe is superior to the USA version with better graphics, music, controls, and a more accurate portrayal of the original arcade game. As with the arcade game, you play Super Joe, a soldier with a bionic arm who must shoot and swing his way through five highly dangerous stages. The game is incredibly difficult, and the low-resolution graphics of the Commodore 64 don't make it any easier. | '''''Bionic Commando''''' was ported to the Commodore 64 by two different companies, one in the [[Bionic Commando (C64)|USA]] and this one for Europe. The PAL version of Europe is superior to the USA version with better graphics, music, controls, and a more accurate portrayal of the original arcade game. As with the arcade game, you play Super Joe, a soldier with a bionic arm who must shoot and swing his way through five highly dangerous stages. The game is incredibly difficult, and the low-resolution graphics of the Commodore 64 don't make it any easier. |
Revision as of 17:25, 22 June 2011
Bionic Commando | ||||||
|
- This page is for the PAL C64 game, for other platforms see Bionic Commando.
Bionic Commando was ported to the Commodore 64 by two different companies, one in the USA and this one for Europe. The PAL version of Europe is superior to the USA version with better graphics, music, controls, and a more accurate portrayal of the original arcade game. As with the arcade game, you play Super Joe, a soldier with a bionic arm who must shoot and swing his way through five highly dangerous stages. The game is incredibly difficult, and the low-resolution graphics of the Commodore 64 don't make it any easier.
Screenshots
Music
Most of the music is just a rearrangement of the original arcade music, although Tim Follin infused a bit of his own flair into the tracks. However, the loader and ending themes were composed especially for this game.
Recording
# |
Title |
Composer |
Arranger |
Length |
Size |
Listen |
01 | Bionic Commando Loader | Tim Follin | Tim Follin | 1:46 | 1.4 MB | |
02 | The Forest | Unknown | Tim Follin | 3:36 | 3.0 MB | |
03 | Heat Wave | Unknown | Tim Follin | 2:43 | 2.1 MB | |
04 | Infiltration | Unknown | Tim Follin | 1:59 | 1.6 MB | |
05 | Power Plant | Unknown | Tim Follin | 3:17 | 2.7 MB | |
06 | Stop the Missile | Unknown | Tim Follin | 2:16 | 1.8 MB | |
07 | End of Stage | Unknown | Tim Follin | 0:07 | 106 KB | |
08 | Game Over | Unknown | Tim Follin | 0:02 | 46 KB | |
09 | High Score | Unknown | Tim Follin | 0:32 | 477 KB | |
10 | Ending | Tim Follin | Tim Follin | 0:54 | 722 KB | |
Credits
- Ripper: High Voltage SID Collection
- Recorder: TheAlmightyGuru
- Game Credits:
- Musician: Tim Follin
- Not Credited Composer: Unknown
(Source)
Game Rip
Formats |
Download |
Size |
Download | 8 KB |
Ripping Commodore 64 music is a very arduous process that is beyond the scope of this site.
Releases