Difference between revisions of "Bionic Commando (NES)"

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Revision as of 17:57, 19 May 2011

Bionic Commando
250x400px
Platform: NES
Year: 1988
Developer: Capcom Co., Ltd.
Buy: Amazon

Bionic Commando is a pseudo-sequel to the game Commando. You control Radd and his bionic arm as he swings and shoots his way through the enemy areas trying to rescue Super Joe and save the world from the Badds (or, in the Japanese version, the Nazi's). The game was very underrated because the sharp learning curve for the controls, but once you get past that, the game is very exciting.


Screenshots


Template:Screenshots


Music

The soundtrack is one of the best for the NES, but often looked over due to the obscurity of the game. Of the several tracks, some of them show exceptional use of the NES audio chip. Most of the music is catchy and easy to hum to. Some of the sound effects of Bionic Commando would later be used in Code Name: Viper.


Recording

#

Title

Composer

Arranger

Length

Size

Listen

01 Prologue Junko Tamiya Unknown 1:15 1.0 MB
02 Game Start Junko Tamiya Unknown 0:04 64 KB
03 OK, We'll Move Junko Tamiya Unknown 0:36 562 KB
04 Bionic Commando Theme Junko Tamiya Unknown 2:19 1.9 MB
05 Leap of Faith Junko Tamiya Unknown 1:33 1.3 MB
06 Heat Wave Junko Tamiya Unknown 2:11 1.8 MB
07 Power Plant Junko Tamiya Unknown 2:21 2.1 MB
08 Rise of the Albatross Junko Tamiya Unknown 1:30 1.3 MB
09 Boss Dialog Junko Tamiya Unknown 0:22 350 KB
10 Intruder Alert Junko Tamiya Unknown 0:29 415 KB
11 Victory Junko Tamiya Unknown 0:07 108 KB
12 Meet the Enemy and Descend Junko Tamiya Unknown 0:48 748 KB
13 Amongst Allies Junko Tamiya Unknown 1:01 1.0 MB
14 Game Over Junko Tamiya Unknown 0:04 63 KB
15 Albatross Junko Tamiya Unknown 0:29 393 KB
16 You Win! Junko Tamiya Unknown 0:06 90 KB
17 Ending Junko Tamiya Unknown 0:19 266 KB
18 Epilogue Junko Tamiya Unknown 1:04 942 KB


Credits

(Sources: USA, Japan 1, Japan 2)


Albums

Template:Table Albums


Game Rip

Formats

Download

Size

NSF.png NSFE.png

Download 49 KB

Ripping NES music is a very arduous process that is beyond the scope of this site.

The music of the PAL (European) version of the game is slower then the NTSC (USA/Japanese) version. This slowdown occurs because PAL plays at a different frame rate. Most games correct for this problem, but Bionic Commando did not. A PAL version of the soundtrack should be made to accommodate European fans.


Releases

Template:Release

Links