Difference between revisions of "Ayako Mori"

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'''''Ayako Mori''''' was one of the first sound designers to work for Capcom when the company began in 1984, and likely the first actual composer who worked for the company ([[Tamayo Kawamoto]] and [[Yoshihiro Sakaguchi]] joined at around the same time, but initially focused on sound effects and programming respectively). She worked for Capcom for two more years until 1986. She left Capcom after composing Ghosts 'n Goblins, possibly because of the fact she was unhappy with the way Capcom treated their sound staff. Her arcade music was ported to several early NES games.
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'''''Ayako Mori''''' was one of the first sound designers to work for [[Capcom]] when the company began in 1984, and likely the first actual composer who worked for the company ([[Tamayo Kawamoto]] and [[Yoshihiro Sakaguchi]] joined at around the same time, but initially focused on sound effects and programming respectively). She worked for Capcom for two more years until 1986. She left Capcom after composing Ghosts 'n Goblins, possibly because of the fact she was unhappy with the way Capcom treated their sound staff. Her arcade music was ported to several early NES games.
  
 
==Audio Development==
 
==Audio Development==

Revision as of 18:30, 8 November 2020

Ayako Mori
Mori ayako.jpg
Local 森安也子 (もり あやこ)
Born Unknown
Birth Place Unknown
Nationality Japanese   Japan.svg
Aliases Wood, Kinchaku Aya

Ayako Mori was one of the first sound designers to work for Capcom when the company began in 1984, and likely the first actual composer who worked for the company (Tamayo Kawamoto and Yoshihiro Sakaguchi joined at around the same time, but initially focused on sound effects and programming respectively). She worked for Capcom for two more years until 1986. She left Capcom after composing Ghosts 'n Goblins, possibly because of the fact she was unhappy with the way Capcom treated their sound staff. Her arcade music was ported to several early NES games.

Audio Development

ARC

As was typical of arcade games at the time, Ayako had to write her music in assembly language, initially using two AY-3-8910 chips, and later YM2203 chips.

NES

For Ghosts 'N Goblins, Ayako wrote the music in 6502 assembly using a sound driver by Yoshihiro Sakaguchi.

Gameography

Released Title Sample Notes
1984-05-?? Vulgus (ARC)
1984-07-?? SonSon (ARC)
1984-??-?? 1942 (ARC)
1985-09-19 Ghosts 'N Goblins (ARC)
1985-11-?? Gun.Smoke (ARC)
1985-12-11 1942 (NES)
1986-02-08 SonSon (FC)
1986-04-?? Trojan (ARC)
1986-06-13 Ghosts 'N Goblins (NES)
1986-12-?? Side Arms: Hyper Dyne (ARC)
1986-12-24 Trojan (NES)

Aliases

In the NES Ghosts 'N Goblins, she is credited as Wood, which is simply just an English translation of her last name, Mori.

Links