Difference between revisions of "Ayako Mori"
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Revision as of 16:44, 11 January 2021
Ayako Mori | ||||||||||
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Ayako Mori was one of the first sound designers to work for Capcom when the company began in 1984, and likely the first actual composer who worked for the company (Tamayo Kawamoto and Yoshihiro Sakaguchi joined at around the same time, but initially focused on sound effects and programming respectively). She worked for Capcom for two more years until 1986. She left Capcom after composing Ghosts 'n Goblins, possibly because of the fact she was unhappy with the way Capcom treated their sound staff. Her arcade music was ported to several early NES games.
Audio Development
ARC
As was typical of arcade games at the time, Ayako had to write her music in assembly language, initially using two AY-3-8910 chips, and later YM2203 chips.
NES
For Ghosts 'N Goblins, Ayako wrote the music in 6502 assembly using a sound driver by Yoshihiro Sakaguchi.
Gameography
Released | Title | Sample | Notes |
---|---|---|---|
1984-05-?? | Vulgus (ARC) | ||
1984-07-?? | SonSon (ARC) | ||
1984-09-?? | Pirate Ship Higemaru (ARC) | ||
1984-??-?? | 1942 (ARC) | ||
1985-09-19 | Ghosts 'N Goblins (ARC) | ||
1985-11-?? | Gun.Smoke (ARC) | ||
1985-12-11 | 1942 (NES) | |
|
1986-02-08 | SonSon (FC) | |
|
1986-04-?? | Trojan (ARC) | ||
1986-06-13 | Ghosts 'N Goblins (NES) | |
|
1986-12-?? | Side Arms: Hyper Dyne (ARC) | ||
1986-12-24 | Trojan (NES) | |
Aliases
In the NES Ghosts 'N Goblins, she is credited as Wood, which is simply just an English translation of her last name, Mori.
Links
- mobygames.com/developer/sheet/view/developerId,45166/ - MobyGames.
- shmuplations.com/gamemusic1986/ - Interview.