Difference between revisions of "Andy Brock"
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'''''Andy Brock''''' was the main audio composer at Probe when they were developing SNES games. | '''''Andy Brock''''' was the main audio composer at Probe when they were developing SNES games. | ||
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+ | ==Music Composition== | ||
+ | ===SNES=== | ||
+ | Andy had this to say about his T2: Arcade Game SNES music: | ||
+ | I had to learn it by ear, there were no midi files or sheet music available. I had a DAT tape of every piece of music and sound effect from the arcade machine sound memory. This was in the days before PC-based sample editor programs of course... Nowadays I'd recommend time stretching out difficult sections of the original music out so you can follow what's happening better. T2 Arcade had a lot of 8-op FM type sounds basically imitating a kind of pseudo guitar rock type soundtrack. | ||
+ | As far as the instrument samples for T2... We had a Yamaha SY77 in the studio, and I think I sampled some sounds from that, and probably got the rest from the Roland W30 sampler we had in-house too. They were not from the arcade machine itself directly, but I tried to get as close as possible to it. | ||
+ | The music software I used was prorietary-written by a Probe inhouse programmer. It used MIDI data and basically triggered samples stored i nthe game sound data banks. I think I had 120 KB for T2 SEems reidiculous now, but the music data, sound effects and instrument samples all had to fit into it. | ||
==Gameography== | ==Gameography== |
Revision as of 06:20, 25 November 2011
Andy Brock | ||||||||
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Andy Brock was the main audio composer at Probe when they were developing SNES games.
Music Composition
SNES
Andy had this to say about his T2: Arcade Game SNES music: I had to learn it by ear, there were no midi files or sheet music available. I had a DAT tape of every piece of music and sound effect from the arcade machine sound memory. This was in the days before PC-based sample editor programs of course... Nowadays I'd recommend time stretching out difficult sections of the original music out so you can follow what's happening better. T2 Arcade had a lot of 8-op FM type sounds basically imitating a kind of pseudo guitar rock type soundtrack. As far as the instrument samples for T2... We had a Yamaha SY77 in the studio, and I think I sampled some sounds from that, and probably got the rest from the Roland W30 sampler we had in-house too. They were not from the arcade machine itself directly, but I tried to get as close as possible to it. The music software I used was prorietary-written by a Probe inhouse programmer. It used MIDI data and basically triggered samples stored i nthe game sound data banks. I think I had 120 KB for T2 SEems reidiculous now, but the music data, sound effects and instrument samples all had to fit into it.
Gameography
Released |
Title |
Sample |
1994/??/?? | Hurricanes (SNES) | |
1994/??/?? | T2: The Arcade Game (SNES) | |
1995/??/?? | Batman Forever (GG) | |
1995/??/?? | Batman Forever (SNES) | |
1995/??/?? | F1 World Championship Edition (SNES) | |
1995/??/?? | FIFA Soccer 96 (32X) | |
1995/??/?? | FIFA Soccer 96 (SNES) | |
1995/??/?? | Judge Dredd (GG) | |
1995/??/?? | Judge Dredd (SNES) | |
1995/??/?? | Primal Rage (GEN) | |
1995/??/?? | Primal Rage (GG) | |
1995/??/?? | Stargate (SNES) | |
1995/07/?? | Primal Rage (GB) | |
1995/08/?? | Batman Returns (GB) | |
1996/??/?? | Bugs Bunny in Double Trouble (GEN) | |
1996/??/?? | Bugs Bunny in Double Trouble (GG) | |
1998/02/?? | Bust-A-Move 2 Arcade Edition (GB) | |
1998/04/30 | Forsaken 64 (N64) | |
1998/04/30 | Forsaken (PS) | |
1998/07/31 | Batman & Robin (PS) | |
1999/11/30 | Armorines: Project S.W.A.R.M. (PS) |