Difference between revisions of "Andy Brock"

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'''''Andy Brock''''' was the main audio composer at Probe when they were developing SNES games.
 
'''''Andy Brock''''' was the main audio composer at Probe when they were developing SNES games.
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==Music Composition==
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===SNES===
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Andy had this to say about his T2: Arcade Game SNES music:
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I had to learn it by ear, there were no midi files or sheet music available. I had a DAT tape of every piece of music and sound effect from the arcade machine sound memory. This was in the days before PC-based sample editor programs of course... Nowadays I'd recommend time stretching out difficult sections of the original music out so you can follow what's happening better. T2 Arcade had a lot of 8-op FM type sounds basically imitating a kind of pseudo guitar rock type soundtrack.
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As far as the instrument samples for T2... We had a Yamaha SY77 in the studio, and I think I sampled some sounds from that, and probably got the rest from the Roland W30 sampler we had in-house too. They were not from the arcade machine itself directly, but I tried to get as close as possible to it.
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The music software I used was prorietary-written by a Probe inhouse programmer. It used MIDI data and basically triggered samples stored i nthe game sound data banks. I think I had 120 KB for T2  SEems reidiculous now, but the music data, sound effects and instrument samples all had to fit into it.
  
 
==Gameography==
 
==Gameography==

Revision as of 06:20, 25 November 2011

Andy Brock
NoPhoto.png
Born
Birth Place
Nationality American   USA.svg
Aliases
  • Andrew Brock

Andy Brock was the main audio composer at Probe when they were developing SNES games.

Music Composition

SNES

Andy had this to say about his T2: Arcade Game SNES music: I had to learn it by ear, there were no midi files or sheet music available. I had a DAT tape of every piece of music and sound effect from the arcade machine sound memory. This was in the days before PC-based sample editor programs of course... Nowadays I'd recommend time stretching out difficult sections of the original music out so you can follow what's happening better. T2 Arcade had a lot of 8-op FM type sounds basically imitating a kind of pseudo guitar rock type soundtrack. As far as the instrument samples for T2... We had a Yamaha SY77 in the studio, and I think I sampled some sounds from that, and probably got the rest from the Roland W30 sampler we had in-house too. They were not from the arcade machine itself directly, but I tried to get as close as possible to it. The music software I used was prorietary-written by a Probe inhouse programmer. It used MIDI data and basically triggered samples stored i nthe game sound data banks. I think I had 120 KB for T2 SEems reidiculous now, but the music data, sound effects and instrument samples all had to fit into it.

Gameography

Released

Title

Sample

1994/??/?? Hurricanes (SNES)
1994/??/?? T2: The Arcade Game (SNES)
1995/??/?? Batman Forever (GG)
1995/??/?? Batman Forever (SNES)
1995/??/?? F1 World Championship Edition (SNES)
1995/??/?? FIFA Soccer 96 (32X)
1995/??/?? FIFA Soccer 96 (SNES)
1995/??/?? Judge Dredd (GG)
1995/??/?? Judge Dredd (SNES)
1995/??/?? Primal Rage (GEN)
1995/??/?? Primal Rage (GG)
1995/??/?? Stargate (SNES)
1995/07/?? Primal Rage (GB)
1995/08/?? Batman Returns (GB)
1996/??/?? Bugs Bunny in Double Trouble (GEN)
1996/??/?? Bugs Bunny in Double Trouble (GG)
1998/02/?? Bust-A-Move 2 Arcade Edition (GB)
1998/04/30 Forsaken 64 (N64)
1998/04/30 Forsaken (PS)
1998/07/31 Batman & Robin (PS)
1999/11/30 Armorines: Project S.W.A.R.M. (PS)