Absolute Entertainment

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Absolute Entertainment, Inc.
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Founded 1986
Closed 1995
Headquarters Upper Saddle River, New Jersey, USA
Other Names
  • Imagineering

Absolute Entertainment was formed in 1986 by former Activision employees Dan and Garry Kitchen, Alex Demeo, John Van Ryzin and David Crane.

The company's original headquarters was in Glen Rock, New Jersey, and later moved to Upper Saddle River, but programmer David Crane worked out of his home on the West Coast.

Following in the naming strategy of Activision, the name Absolute was chosen to be the first in an alphabetical list of development companies.

Although the development house had pretty good titles early on, like A Boy and His Blob: Trouble On Blobolonia (NES), the bulk of the games released in their later years were movie and cartoon tie-ins that were rushed to the shelves, and were of predictable low quality.

All of their NES titles besides Heavy Shreddin' contained staff credits. The reason for Heavy Shreddin' not containing staff credits was due to the publishers (Parker Bros.) not believing in staff credits. The company was doing financially poor at the time and needed another publisher.

Absolute finally closed up shop in 1995 and sold their rights to Activision. Most of the development mean would regroup and form Skyworks Technologies.

Music Composition

NES

The NES sound driver was programmed by Alex DeMeo which took MIDI files and converted them to the NES. The DPCM samples were provided by Frank Covitz, though he was usually credited as a sound consultant. The only composers for Absolute's NES games were Mark Van Hecke and Scott Marshall, though Scott only composed two of their games (Ghoul School, Space Shuttle Project) while Mark composed the rest of them. Mark composed his music in Dr. T's KCS for the Atari ST. Scott composed his music on his Yamaha DOM-31.

SNES

For the SNES sound driver, it was created by Jim Wallace. Unlike most composers at the time who sourced their SNES instruments from synths and keyboards, Jim made his instrument samples by himself. His personal favorite sample is the snare drum. According to Jim, Alex taught him programming the SNES sound driver. For the SNES music, Mark Van Hecke composed his music on Dr. T KCS for the Macintosh. There was another sound driver that was used which was created by David O'Riva.

Composers

These composers worked at Absolute: