Absolute Entertainment

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Absolute Entertainment, Inc.
Absolute Entertainment.png
Founded 1986
Closed 1995
Headquarters Upper Saddle River, New Jersey, USA
Other Names Imagineering

Absolute Entertainment was formed in 1986 by former Activision employees Dan and Garry Kitchen, Alex Demeo, John Van Ryzin and David Crane.

The company's original headquarters was in Glen Rock, New Jersey, and later moved to Upper Saddle River, but programmer David Crane worked out of his home on the West Coast.

Following in the naming strategy of Activision, the name Absolute was chosen to be the first in an alphabetical list of development companies.

Although the development house had pretty good titles early on, like A Boy and His Blob: Trouble On Blobolonia (NES), the bulk of the games released in their later years were movie and cartoon tie-ins that were rushed to the shelves, and were of predictable low quality.

Absolute also had an in-house development studio, Imagineering. (Not to be confused with the Japanese developer Imagineer.)

All of their NES titles besides Heavy Shreddin' contained staff credits. The reason for Heavy Shreddin' not containing staff credits was due to the publishers (Parker Bros.) not allowing credits in their games. The company was doing financially poor at the time and needed another publisher.

Absolute's last-developed game was Penn & Teller's Smoke and Mirrors (SCD). Though the game was unreleased, the ROM was found and is playable.

Absolute finally closed up shop in 1995 and sold their rights to Activision. Most of the development team would regroup and form Skyworks Technologies.


Music Development


The NES sound driver was programmed by Stuart Ross which took MIDI files and converted them to the NES. The DPCM samples were provided by Frank Covitz, though he was usually credited as a sound consultant. The only composers for Absolute's NES games were Mark Van Hecke and Scott Marshall, though Scott only composed two of their games (Ghoul School, Space Shuttle Project) while Mark composed the rest of them. Mark composed his music in Dr. T's KCS for the Atari ST. Scott composed his music on his Yamaha DOM-31. Later on, Stuart Ross of New Potato Technologies programmed a new sound driver for Rocket Science Productions.

The only exception to this is Stealth ATF (NES), in which Absolute loaned out the driver to Activision, in which Russell Lieblich programmed the MIDI files, that was using a driver that was written by Glyn Anderson.


At first, the company used Bitmasters sound driver, programmed by David O'Riva. Later, the company got their own sound driver programmed by Jim Wallace. Unlike most composers at the time who sourced their SNES instruments from synths and keyboards, Jim made his instrument samples by himself. His personal favorite sample is the snare drum. According to Jim, Alex DeMeo, programmer of the company's NES sound driver taught him programming for the SNES sound driver. For the SNES music, Mark Van Hecke composed his music on Dr. T KCS for the Macintosh.

Audio Personnel

These composers worked at Absolute: