AU
From Video Game Music Preservation Foundation Wiki
Revision as of 16:38, 17 December 2009 by TheAlmightyGuru (talk | contribs) (Created page with '{{Template: Infobox Format | Title = Audio | Format = AU | Developer = Sun Microsystems | Released = | FirstGame = | Extension01 = *.au | Extension02 = *.snd }} Th…')
Audio | |||||
Developer: | Sun Microsystems | ||||
Header: | {{{Header}}} | [[Category: Formats With {{{Header}}} Headers]]||||
Content: | {{{Content}}} | [[Category: Formats With {{{Content}}} Content]]||||
Instruments: | {{{Instruments}}} | [[Category: Formats With {{{Instruments}}} Instruments]]||||
Target Output
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Extensions |
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The Au file format was created by Sun Microsystems. It is popular with games developed on NeXT systems, UNIX, and Java. The format initially only supported 8-bit µ-law-encoded data at an 8000 Hz, but now supports numerous encodings and sample rates.
Technical: Au files are stored with Big Endian.
Players
Title |
Platform |
Version |
Developer |
Home |
Download |
Notes |
Winamp Waveform Decoder Plugin | Windows (Winamp Plugin) | 3.16 | Nullsoft | [1] | [2] |
Games
Links
- Wikipedia: en.wikipedia.org/wiki/Au_file_format