Difference between revisions of "AU"
From Video Game Music Preservation Foundation Wiki
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| OutputFM = No | | OutputFM = No | ||
| OutputPSG = No | | OutputPSG = No | ||
− | | Released = | + | | Released = 1992-??-?? |
| FirstGame = | | FirstGame = | ||
| Extension01 = *.au | | Extension01 = *.au |
Revision as of 14:13, 12 January 2019
Audio | |||||
Developer: | Sun Microsystems | ||||
Header: | Custom | ||||
Content: | PCM | ||||
Instruments: | Intrinsic | ||||
Target Output
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Released: | 1992-??-?? | ||||
Extensions |
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The Au file format was created by Sun Microsystems. It is popular with games developed on NeXT systems, UNIX, and Java. The format initially only supported 8-bit µ-law-encoded data at an 8000 Hz, but now supports numerous encodings and sample rates.
Players
(Category)
- Audacity - Linux, Macintosh, Windows
- foobar2000 - Windows
- GoldWave - Windows
- Play SND - DOS
- Winamp - Android, Macintosh, Windows
- Windows Media Player - Windows
Editors
(Category)
Converters
(Category)
AU to ?
- Audacity - Linux, Macintosh, Windows - AAC, AC3, AIFF, AMR, FLAC, MP2, MP3, OGG, WAV, WMA
- GoldWave - Windows - AAC, AIFF, AIFFC, IFF, FLAC, OGG, OPUS, M4A, MP3, RAW, VOC, VOX, WAV, WMA, XAC
- foobar2000 - Windows - AAC, AIFF, FLAC, OGG, MP3, MusePack, WAV, Wave64, WavPack
- Play SND - DOS - SND, WAV
? to AU
- Audacity - Linux, Macintosh, Windows - AAC, AC3, AIFF, AMR, FLAC, MP2, MP3, OGG, WAV, WMA
- GoldWave - Windows - AAC, AIFF, AIFFC, IFF, FLAC, OGG, OPUS, M4A, MP3, RAW, VOC, VOX, WAV, WMA, XAC
- foobar2000 - Windows - AAC, AIFF, FLAC, OGG, MP3, MusePack, WAV, Wave64, WavPack
Games
(Category)
Technical
Au files are stored with Big Endian.
Links
- en.wikipedia.org/wiki/Au_file_format - Wikipedia.