Difference between revisions of "AU"
From Video Game Music Preservation Foundation Wiki
Line 15: | Line 15: | ||
==Players== | ==Players== | ||
− | * [[Winamp]] | + | * [[foobar2000]] - Windows |
− | * [[ | + | * [[GoldWave]] - Windows |
+ | * [[Winamp]] - Windows | ||
+ | |||
+ | |||
+ | ==Editors== | ||
+ | * [[GoldWave]] - Windows | ||
Revision as of 16:12, 14 September 2010
Audio | |||||
Developer: | Sun Microsystems | ||||
Header: | {{{Header}}} | [[Category: Formats With {{{Header}}} Headers]]||||
Content: | {{{Content}}} | [[Category: Formats With {{{Content}}} Content]]||||
Instruments: | {{{Instruments}}} | [[Category: Formats With {{{Instruments}}} Instruments]]||||
Target Output
| |||||
Extensions |
|
The Au file format was created by Sun Microsystems. It is popular with games developed on NeXT systems, UNIX, and Java. The format initially only supported 8-bit µ-law-encoded data at an 8000 Hz, but now supports numerous encodings and sample rates.
Technical: Au files are stored with Big Endian.
Players
- foobar2000 - Windows
- GoldWave - Windows
- Winamp - Windows
Editors
- GoldWave - Windows
Games
Links
- Wikipedia: en.wikipedia.org/wiki/Au_file_format