Uluzah

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Uluzah
Composer Stephen Rippy
Released 1999-09-30
Title Origin Official
Loops Yes

Uluzah is the tune that is played after you have been defeated in a game and navigate the post-game achievements screen.

The track was composed by Stephen Rippy using a Boss DSS-330 synthesizer and an E-mu ESI-32 sampler. Finally, the mixing and editing was done using SoundForge. A MIDI version of the song was also composed in Cakewalk.

The song title has been confirmed by Stephen Rippy.


Games


Released

Game

Arranger

Length

Format

Listen

1999-09-30 Age of Empires II: The Age of Kings (W32) Stephen Rippy 0:54 MP3
1999-09-30 Age of Empires II: The Age of Kings (W32) Stephen Rippy 0:41 MIDI
2000-08-24 Age of Empires II: The Conquerors (W32) Stephen Rippy 0:54 MP3
2000-08-24 Age of Empires II: The Conquerors (W32) Stephen Rippy 0:41 MIDI


Age of Empires II: The Age of Kings (W32)

Age of Empires 2 - W32 - Uluzah.png

Uluzah is the tune that is played after you have been defeated in a game and navigate the post-game achievements screen.

In the game, it is one of the few tunes (together with Quest for Butter, Carne y Helado, Rich Corinthian Leather and ...Where Credit is Due) that is stored as an MP3 file and not played directly off the CD. The reason for this was to save disc space since they were not played during actual game action and were therefore less prominent.

A MIDI version of the track was also composed. While it was originally planned that the MIDI files were to be included in the game just like in the previous entry, the MIDI composition was eventually only used in the demo version of the game.

The very same song was also used in Age of Empires II: The Conquerors (W32)


Age of Empires II: The Conquerors (W32)

Age of Empires 2 The Conquerors - W32 - Uluzah.png

Uluzah is the tune that is played after you have been defeated in a game and navigate the post-game achievements screen.

In the game, it is one of the few tunes (together with Quest for Jam, Carne y Helado, Rich Corinthian Leather and Droppin' tha Trou) that is stored as an MP3 file and not played directly off the CD. The reason for this was to save disc space since they were not played during actual game action and were therefore less prominent.

A MIDI version of the track was used in the demo version of the game.

The very same song was also used in Age of Empires II: The Age of Kings (W32)