Ultima VI: The False Prophet (DOS)
|Ultima VI: The False Prophet|
- For other games in the series see Ultima.
Ultima VI: The False Prophet is a top-down fantasy RPG by Origin Systems. It was the first Ultima to be primarily released on DOS instead of Apple, and the first to have wide support for various graphics and sound adapters.
In the game, you again play as the Avatar. You are beckoned to Britannia through an unusual red moongate, only to find yourself the target of an assassination plot. You're thankfully rescued by your companions and brought to Lord British's throne room. It seems that the gargoyles have begun to attack Britannia and take over their shrines. You must stop their attacks by uncovering their true motives.
Ultima 6 was not only a major upgrade in graphics, but it was also a major upgrade in audio. The earlier, rather plain soundtracks were replaced by a more polished sound, and support for high fidelity audio devices really helped. However, even with the professional sounding new songs, a few of Ken Arnold's songs from Ultima V: Warriors of Destiny (C64) survive, as well as the Ultima mainstay, Stones.
Initially, Herman Miller was tasked with the game's soundtrack which he began after Thanksgiving of 1989. However, most of his work was scrapped and replaced with songs Todd Porter had composed throughout the 1970s and 80s. Though several of Ken Arnold's songs are reprized, it is doubtful he worked on the music at all, and his songs were probably arranged for the new audio format by Miller.
The game allowed for six different sound cards of varying quality. So far, four of them have been recorded. They are separated by the number at the beginning of their track. 1 is the Roland MT-32, the highest quality. 2 is the AdLib which has a warm sound. The Adlib wasn't as impressive sounding as the MT-32, but the sound card was far more ubiquitous, so it's usually the version people remember most. 3 is the Creative Music System AKA Game Blaster which has a more electronic tinny sound. 4 is the Tandy 3 Voice, the lowest sound fidelity.
Some of the titles are derived from the Origin Soundtrack album, those used in Ultima V derive their title from that game. See the individual song pages for full details.
|101||Can't Remove the Pain||Todd Porter||Herman Miller||3:46||Download|
|102||Ultima Theme||Ken Arnold||Herman Miller||4:08||Download|
|103||Fall Leaves||Todd Porter||Herman Miller||1:30||Download|
|104||I Hear You Crying||Todd Porter||Herman Miller||3:22||Download|
|105||Rule, Britannia!||Thomas Arne||Herman Miller||1:24||Download|
|106||Black Forest||Todd Porter||Herman Miller||3:07||Download|
|107||Stones||David Watson||Herman Miller||5:14||Download|
|108||Engagement and Melee||Ken Arnold||Herman Miller||2:18||Download|
|109||The Wander||Todd Porter||Herman Miller||1:56||Download|
|110||Cap'n Johne's Hornpipe||Ken Arnold||Herman Miller||1:32||Download|
|111||Audchar Gargl Zenmur||Herman Miller||Herman Miller||1:24||Download|
|112||Unity||Herman Miller, Thomas Arne||Herman Miller||1:24||Download|
|201||Can't Remove the Pain||Todd Porter||Herman Miller||3:46||Download|
|202||Ultima Theme||Ken Arnold||Herman Miller||4:08||Download|
|203||Fall Leaves||Todd Porter||Herman Miller||1:30||Download|
|204||I Hear You Crying||Todd Porter||Herman Miller||3:22||Download|
|205||Rule, Britannia!||Thomas Arne||Herman Miller||1:24||Download|
|206||Black Forest||Todd Porter||Herman Miller||3:07||Download|
|207||Stones||David Watson||Herman Miller||5:14||Download|
|208||Engagement and Melee||Ken Arnold||Herman Miller||2:18||Download|
|209||The Wander||Todd Porter||Herman Miller||1:56||Download|
|210||Cap'n Johne's Hornpipe||Ken Arnold||Herman Miller||1:32||Download|
|211||Audchar Gargl Zenmur||Herman Miller||Herman Miller||1:24||Download|
|212||Unity||Herman Miller Thomas Arne||Herman Miller||1:24||Download|
|301||Can't Remove the Pain||Todd Porter||Herman Miller||3:46||Download|
|302||Ultima Theme||Ken Arnold||Herman Miller||4:08||Download|
|303||Fall Leaves||Todd Porter||Herman Miller||1:31||Download|
|304||I Hear You Crying||Todd Porter||Herman Miller||3:22||Download|
|305||Rule, Britannia!||Thomas Arne||Herman Miller||1:24||Download|
|306||Black Forest||Todd Porter||Herman Miller||3:06||Download|
|307||Stones||David Watson||Herman Miller||5:15||Download|
|308||Engagement and Melee||Ken Arnold||Herman Miller||2:18||Download|
|309||The Wander||Todd Porter||Herman Miller||1:56||Download|
|310||Cap'n Johne's Hornpipe||Ken Arnold||Herman Miller||1:32||Download|
|311||Audchar Gargl Zenmur||Herman Miller||Herman Miller||1:24||Download|
|312||Unity||Herman Miller, Thomas Arne||Herman Miller||1:24||Download|
|401||Can't Remove the Pain||Todd Porter||Herman Miller||3:46||Download|
|402||Ultima Theme||Ken Arnold||Herman Miller||4:08||Download|
|403||Fall Leaves||Todd Porter||Herman Miller||1:31||Download|
|404||I Hear You Crying||Todd Porter||Herman Miller||3:22||Download|
|405||Rule, Britannia!||Thomas Arne||Herman Miller||1:24||Download|
|406||Black Forest||Todd Porter||Herman Miller||3:07||Download|
|407||Stones||David Watson||Herman Miller||5:14||Download|
|408||Engagement and Melee||Ken Arnold||Herman Miller||2:18||Download|
|409||The Wander||Todd Porter||Herman Miller||1:56||Download|
|410||Cap'n Johne's Hornpipe||Ken Arnold||Herman Miller||1:32||Download|
|411||Audchar Gargl Zenmur||Herman Miller||Herman Miller||1:24||Download|
|412||Unity||Herman Miller, Thomas Arne||Herman Miller||1:24||Download|
- Ripper: TheAlmightyGuru
- Recorder: TheAlmightyGuru
- Game Credits:
- Manual Credits:
Though John Miles is credited in the game, he said he didn't write the sound driver or create the audio format for Ultima 6, and believes that it was created by Gary Smith and Martin Galway. The game's instruction manual also credits Richard Garriott for sound and music, so he may have possibly created the audio drivers for the game.
The compressed M files are simply located in the root install folder. The files do not contain individual tracks for different output and instead rely on drivers to filter the audio to work on the various sound cards. The music seems to have been targeted to the MT-32, and possibly tweaked for the AdLib, but everything after that was an afterthought. The Creative Music System and Tandy 3 Voice soundtracks are quite poor, often losing some of the notes.
All of the music was recorded by capturing the audio of DOSBox except for the MT-32 soundtrack which was recorded on an actual MT-32. The MT-32 soundtrack does not use SysEx data, but it does change the instruments prior to each song being loaded. The instruments are not stored in the music file, so this is probably controlled by the driver or the program.
This rip includes the original music files, an uncompressed copy of the files, the sound drivers, and the renamed music files.
Despite allowing so many different devices for music, all of the game's sound effects use the PC speaker.
- mobygames.com/game/dos/ultima-vi-the-false-prophet - MobyGames.
- gamefaqs.com/pc/562662-ultima-vi-the-false-prophet - GameFAQs.
- en.wikipedia.org/wiki/Ultima_VI - Wikipedia.