Realtime Associates

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Realtime Associates
NoLogo.png
Founded 1986
Headquarters El Segundo, California
Website www.rtassoc.com
Other Names
  • Realtime Associates, Seattle Division
  • INTV Corporation

Realtime Associates is an American game developed founded by David Warhol. In April 1994, a division in Seattle was created, which had been sold to Know Wonder, which eventually became F9E, which was then changed to Griptonite. Now, the studio is Glu Mobile.

When Interplay Productions developed NES games, they outsourced most of their games' sound to Realtime. Ironwind Software also outsourced their sound to Realtime Associates.


Games


Music Development

GB

The composers would write MIDI files which were converted to David Warhol's sound driver. David's sound engine was very picky where if a note overlapped another on a channel in the MIDI file, the converter would hang said note and play it forever. David Warhol also designed a custom chip which could connect the GameBoy sound chip to a MIDI keyboard.

GEN

The company used GEMS, except for Barney's Hide and Seek, which uses a custom sound engine, possibly by David Warhol.

GG/PICO/SMS

David Warhol created the sound drivers and wrote a MIDI conversion tool.

NES

MIDI files were created by the composers (mostly in Cakewalk), and then were given to David Warhol to arrange for the NES' four sound channels (excluding the DPCM channel which was never used by the company). Then Warhol would use a tool he wrote that would convert MIDI files to his sound driver.

SNES

David Warhol created the SNES sound engine at Realtime Associates. MIDI files were converted to his sound driver. The instruments were taken from various SNES games.


Audio Personnel

The following composers worked at Realtime Associates:


Links