- For other games in the series see Quake.
Quake is another first-person shooter of major importance. From the same group that brought to Wolfenstein 3D (DOS) and Doom (DOS), you now get a much more impressive 3D environment. Dynamic lighting, stackable sectors, 3D sprites, and plenty of other advances make Quake technically superior to any 3D game before it. The game is an FPS, so ignore story, just run around and shoot stuff. The Windows and Linux versions of Quake use identical music to the original DOS version of Quake. Quake also received a couple updates with GLQuake (using OpenGL for graphics).
Musicid Software was clever enough to get the industrial Nine Inch Nails master himself, Trent Reznor, to create their music and sound effects. Although his work on the game's soundtrack wasn't on par with his normal album music, it did provide a much more professional sounding soundtrack than another MIDI set ever could. Also, having Reznor create the soundtrack was a major selling point for the game. Basically, if you like Nine Inch Nails, you'll be able to enjoy this industrial soundtrack. Oddly enough, the game never released an official soundtrack, but since the music could be played via the game disc (provided you skipped track 1) it wasn't really needed.
|01||Quake Theme||Trent Reznor||Trent Reznor||5:08||Download|
|02||Intermission||Trent Reznor||Trent Reznor||2:26||Download|
|03||Start - Whispers||Trent Reznor||Trent Reznor||8:20||Download|
|04||Grisly Grotto||Trent Reznor||Trent Reznor||6:05||Download|
|05||Slipgate Complex||Trent Reznor||Trent Reznor||7:24||Download|
|06||The House Of Cthon||Trent Reznor||Trent Reznor||8:38||Download|
|07||Castle of the Damned||Trent Reznor||Trent Reznor||5:35||Download|
|08||The Necropolis||Trent Reznor||Trent Reznor||6:28||Download|
|09||Ziggurat Vertigo||Trent Reznor||Trent Reznor||3:32||Download|
|10||Gloom Keep||Trent Reznor||Trent Reznor||5:13||Download|
- Ripper: TheAlmightyGuru
- Recorder: TheAlmightyGuru
- Game Credits:
The soundtrack is CD audio on the game disc. It was ripped using CDex. CD audio is too large to store in its raw format, besides, the recording sounds the same as the rip.
You don't have to setup up an audio device in Quake, it automatically configures itself when you start the game.