- For other games in the series, see Pac-Man.
Pac-Man is an action arcade game where you play a little yellow disc that eats up dots through a maze. You objective is to eat all of the dots in the maze which requires to to traverse over every path. As you do this, four ghosts will chase you around and kill you if they touch you. There are four power pellets, one each each corner of the maze, which you can eat that will temporarily allow you to eat the ghosts. Although this doesn't kill them, it puts them out of commission for a short time making it easier for you to eat the remaining dots. When you eat all of the dots, you progress to the next stage where things become more difficult.
Most of Pac-Man's audio is sound effects, but it does have a couple memorable jingles. That remain popular decades later. Although the game doesn't have audio credits, Namco has identified Toshio Kai and Shigeichi Ishimura as having worked on the audio. Ishimura, who is also a programmer, probably designed the sound driver or arranged the music, while Kai composed the music. According to Namco staff, Kai was actually a graphic artist.
Pac-Man showcases an early example of interactive sound. As you eat the dots in the maze, the background siren continues to raise in pitch and tempo creating a more urgent sound.
|01||Game Start||Toshio Kai||Shigeichi Ishimura||0:04||Download|
|02||Intermission||Toshio Kai||Shigeichi Ishimura||0:10||Download|
|03||Miss||Toshio Kai||Shigeichi Ishimura||0:01||Download|
- Ripper: N/A
- Recorder: TheAlmightyGuru
- Game Credits:
(Source: Verification from staff; game lacks credits)
Since this game was made at an early time where video games didn't normally have credits, this game also lacks them as well. But we have contacted Fukashi Ohmorita who verified Toshio Kai's role in the game's music composition.
A rip has yet to be made. Music was recorded during game play. This audio output is not currently supported by VGM.
The arcade version use 3-channels Namco WSG. Its wavetable-lookup synthesis gives a sounding that was probably the best sounding for gaming that could be in 1980 year: neigher Television Interface Adaptor, C012294, series of AY-3-8910 and SN76477 chips or Intel 8244/8245, mounted on second-generation consoles or first widespread personal computers, were able to compete.