LucasArts

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LucasArts Entertainment Company, LLC
LucasArts.svg
Founded 1982-05-??
Headquarters San Francisco, California, United States
Other Names Lucasfilm Games

The LucasArts Entertainment Company was once a large video game developer and publisher, but after The Walt Disney Company acquired it in 2012, Disney cancelled all the projects, fired all but an handful of the staff, and turned it into a company whose sole purpose is to sell licenses of former LucasArts franchises like Star Wars and Indiana Jones.

LucasArts was founded as Lucasfilm Games in May of 1982 by George Lucas. Initially they designed, developed, and published all their own games. The company changed its name to LucasArts Entertainment Company in 1991. By the early 2000s, LucasArts existed mostly as a publishing house, personally developing only a few games in the next couple years, and instead hiring outside companies to write games for them to sell. In 2012, Disney purchased LucasArts from George Lucas and originally claimed the company would continue as business as usual, but on April 3, 2013, Disney shut down the company and replaced it with a skeleton crew to handle selling licenses to other video game companies.

Games

Music Development

AMI

Steve Hales designed the sound driver used for the company's Amiga releases.

C64

The sound designers hired for each game were generally allowed to use their own drivers. Labyrinth: The Computer Game (C64) for instance used Russell Lieblich's sound driver, while Maniac Mansion (C64) and Zak McKracken and the Alien Mindbenders (C64) used Chris Grigg's driver.

DOS

For the company's early DOS titles (up to and including Loom (DOS)), their sound production duties were outsourced to Realtime Associates, who most likely used David Warhol's sound software.

LucasArts brought their sound development in-house starting with The Secret of Monkey Island (DOS), for which Aric Wilmunder designed a rudimentary sound driver. Composer Michael Land found this too restrictive, however, and so he and Peter McConnell designed the iMUSE system, which entered use beginning with Monkey Island 2: LeChuck's Revenge (DOS).

Audio Personnel

Logo History

Links