Eye of the Beholder III: Assault on Myth Drannor (DOS)

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Eye of the Beholder III: Assault On Myth Drannor
Eye of the Beholder 3 - DOS - USA.jpg
Platform: DOS
Year: 1993
Developer: Strategic Simulations, Inc.
Buy: Amazon

Eye of the Beholder III: Assault On Myth Drannor is the third official installment of the Eye of the Beholder series. The game's storyline is mediocre; your party is in a tavern telling of their success when all of a sudden, you are approached by a robed man asking to collect an artifact from a Lich in Myth Drannor. The party blindly accepts the mission, only to find out the robed stranger is the Dark God. The party must explore many places in Myth Drannor; the graveyard, mausoleum, forest, city, Mages' Guild, and finally the Temple of Lathander to confront the Dark God who is one of the easiest bosses ever.

Instead of using Eye of the Beholder I and II's engine, the game uses a similar engine called AESOP. The engine however, functions inferior to the previous games' engines, as the game will lock up unexpectedly, resting is not possible when there's any monster within a huge radius, and some of the sound effects are a little mediocre. However, unlike the previous two games, all sound effects in Eye of the Beholder III are digitized, rather than being played on the AdLib YM3812 like the music.

Later, DreamForge released a game with the same engine and graphics called Dungeon Hack (DOS), a much superior game to Eye of the Beholder III.

Screenshots

Issue - Screenshots.svg

This page needs more screenshots.

Icon-Help.png

Eye of the Beholder III - DOS - Title Screen.png

The title screen.

Eye of the Beholder III - DOS - Gameplay 1.png

Fighting grave mists in the forest.

Eye of the Beholder III - DOS - Gameplay 2.png

Fighting with Dark God.

Eye of the Beholder III - DOS - Gameplay 3.png

Lathander.

Music

The game offers 26 orchestral tracks that fit the game, composed by Mason Fisher. There are a couple unused tunes. The music was composed in Digital Performer and then converted from MIDI to XMI. There are three versions of the soundtrack, Fisher said he had to make a different arrangement for each sound card type.

The AdLib/SoundBlaster and PC Speaker versions still need to be uploaded. When they do, the AdLib/SoundBlaster recording will start with a 2, and the PC Speaker recording will start with a 3.

There are two unused songs. Based on the PC98 version's XMI files (CHGE.XMI), the first one was intended as Character Generation music like the first two games had. However, the Character Generation in the game doesn't play any music or sound like the previous two games. The song only plays in the PC98 version of the game. The second unused song sounds like it was intended for one of the many encounter cutscenes in the game, but none of them seem to play this song and have their own song.

Recording

# Title ComposerArranger Length Listen Download
01 Introduction Mason FisherRalph Thomas 2:00
Download
02 Theme of Florin Falconhand Mason FisherRalph Thomas 0:26
Download
03 Mausoleum Mason FisherRalph Thomas 0:14
Download
04 Theme of Isharn Hammerfell Mason FisherRalph Thomas 0:21
Download
05 Theme of Captain Fflar Mason FisherRalph Thomas 0:37
Download
06 Forest Trail Mason FisherRalph Thomas 0:17
Download
07 Theme of Delmair Rallyhorn Mason FisherRalph Thomas 0:19
Download
08 Delmair Transforms Mason FisherRalph Thomas 0:26
Download
09 Theme of Forest Ghost Mason FisherRalph Thomas 0:18
Download
11 Myth Drannor Mason FisherRalph Thomas 0:15
Download
11 Theme of Rex Mason FisherRalph Thomas 0:28
Download
12 Mages' Guild Mason FisherRalph Thomas 0:17
Download
13 Theme of Bugenius Mason FisherRalph Thomas 0:18
Download
14 Going Underwater Mason FisherRalph Thomas 0:17
Download
15 Theme of Acwellan Mason FisherRalph Thomas 0:28
Download
16 Betrayal Mason FisherRalph Thomas 0:25
Download
17 Theme of Father Jon Mason FisherRalph Thomas 0:19
Download
18 Temple of Lathander Mason FisherRalph Thomas 0:14
Download
19 Theme of Lathander Mason FisherRalph Thomas 0:12
Download
20 Theme of Tabitha Mason FisherRalph Thomas 0:22
Download
21 Dhauzimmer Mason FisherRalph Thomas 0:13
Download
22 Heroes' Feast Mason FisherRalph Thomas 0:11
Download
23 Theme of The Dark God Mason FisherRalph Thomas 0:28
Download
24 Ending Theme Mason FisherRalph Thomas 2:24
Download
25 Unused Song 1 Mason FisherRalph Thomas 1:03
Download
26 Unused Song 2 Mason FisherRalph Thomas 0:21
Download
# Title ComposerArranger Length Listen Download
01 Introduction Mason FisherRalph Thomas 1:55
Download
02 Theme of Florin Falconhand Mason FisherRalph Thomas 0:24
Download
03 Mausoleum Mason FisherRalph Thomas 0:07
Download
23 Theme of the Dark God Mason FisherRalph Thomas 0:24
Download
24 Ending Theme Mason FisherRalph Thomas 1:52
Download

Credits

For some reason, Brian Lowe only receives credit in the instruction manual, and more specific sound roles are presented in the game's staff credits. According to Brian, his only role in the audio portion of this game was sound effects.

(Sources: Game 1, Game 2, Manual)

Game Rip

Format

Conversion

Download

XMI.png RAW.png

VGM.png

Download

(Info)


The XMI files were extracted from the Eye.res, Dark.gff, Finale.gff, Intro.gff, and Lich.gff files in the root installation folder using EXTRACTOR. There are three versions of the soundtrack, one for the Roland MT-32, Ad Lib, and PC Speaker. The sound files have a SND extension, but are headerless PCM RAW files with a playback rate of 8000 Hz and 8-bit encoding.

The VGZ files were logged both in the game and through Midpak using the game's audio drivers which are installed in the game's directory.

Sound driver files for Midpak are included in the .zip file. STDPATCH.AD can be changed to MIDPAK.AD to play the AdLib music properly in Midpak.

Audio Devices

Music

Icon - AdLib.png Icon - LAPC-I.png Icon - MT-32.png Icon - PC Speaker.png Icon - Pro AudioSpectrum.png Icon - SCC-1.png Icon - Sound Blaster.png Icon - Sound Blaster Pro.png Icon - Thunder Board.png

Sound

Icon - Pro AudioSpectrum.png Icon - Sound Blaster.png Icon - Sound Blaster Pro.png Icon - Thunder Board.png

(Source: Music, Sound)

Eye of the Beholder III uses a plethora of sound cards to play back music, but mainly SoundBlaster can only be used to play sound effects. It is interesting to note that out of the three games, this is the only one not to play sound effects through the PC speaker.

Releases

  USA.svg   USA
Eye of the Beholder 3 - DOS - USA.jpg
Title: Eye of the Beholder III: Assault On Myth Drannor
Platform: DOS
Released: 1992-??-??
Publisher: Strategic Simulations, Inc.
  UK.svg   UK
Eye of the Beholder 3 - DOS - UK.jpg
Title: Eye of the Beholder III: Assault On Myth Drannor
Platform: DOS
Released: 1994-??-??
Publisher: Kixx
  Germany.svg   Germany
Eye of the Beholder 3 - DOS - Germany.jpg
Title: Eye of the Beholder III: Assault On Myth Drannor
Platform: DOS
Released: 1993-??-??
Publisher: Softgold Computerspiele, GmbH
  Poland.svg   Poland
Eye of the Beholder 3 - DOS - Poland.jpg
Title: Eye of the Beholder III: Assault On Myth Drannor
Platform: DOS
Released: 1994-??-??
Publisher: Kixx

Links